My Pet Protector 3
开发者 undefined
My Pet Protector 3
My Pet Protector 3 的标签
简介
《My Pet III》在前两作基础上全面升级,去芜存菁,加入了多项新点子和功能,包括雨伞。训练你的小学徒,让他(或她)穿着兔子拖鞋、挥舞致命胡萝卜,闯荡充满邪恶的巨大地下城。从一无所有到菜鸟再到神级英雄,6年后迎接最终审判。
玩法说明
用鼠标操作菜单,方向键在地下城中移动。
FAQ
什么是 My Pet Protector 3?
My Pet Protector 3 是由 undefined 开发的奇幻模拟和 RPG 游戏,可在 Kongregate 上游玩,你需要培养和引导年轻英雄经历人生和冒险。
My Pet Protector 3 怎么玩?
在 My Pet Protector 3 中,你需要安排英雄的日常活动,如学习、工作、训练、冒险和休息,通过多年积累提升数据和声望。
My Pet Protector 3 的主要成长系统有哪些?
游戏通过数据成长、声望点、赚钱、装备升级,以及解锁新职业和冒险选项来实现成长。
My Pet Protector 3 有多结局或可重玩性吗?
是的,My Pet Protector 3 拥有多种职业路线和结局,根据你的选择和英雄成长数据带来不同体验。
My Pet Protector 3 可以在哪个平台玩?
My Pet Protector 3 是一款基于浏览器的游戏,可在 Kongregate 上直接游玩。
评论
LaBaDa
Jun. 29, 2012
I am the hope of your entire race! I have been summoned to save this world, as I am one of the mighty ascended! but, sadly, I have lost many of my powers, so instead of vanquish evil, I'm going to sweep streets for half a year, and demand I rest at home at least twice as much as I work! Behold your savior mortals!
Spiderling
Jul. 06, 2012
I liked the streamlined battle system until my character started trying to cast spells that he sucks at. Maybe just put in a combat/spell on/off switch?
Gameguy602
Jan. 09, 2013
There's something oddly hilarious about a man in pajamas and slippers with a halo and an apocalyptic staff walking into a bank and killing every demon there.
neonights
Jun. 30, 2012
About the stress system: One *HUGE* improvement is the fact that now you "pay" a certain amount to enter each dungeon and then you're free to do anything you want. Kudos for that! OTOH, I still have the feeling that the job/rest stress are a bit unbalanced. Make the jobs less stressfull (or at least get more money from them) and quicker to heal when you rest.
You DO have to spend a great amount of time just resting.
In other words: KEEP the stress sytem. But make a better balance, please. Thanks!
Kingtarol
Jun. 29, 2012
I haven't commented on any of the Pet Protector games yet, but I have played them, and I've always had two issues with them:
1. The "step forward, step back" approach to skills has never made sense to me.
2. I wish I could see what the skills actually translate to in terms of hard stats. I don't care as much about how much Melee Mastery I have, for example: I mainly want to see if I can actually hit whatever I'm fighting. The stat numbers are less important as what they represent in actual situations.
You did that right in your Mercantile stat, where you can see how much that changes the sell price of objects you pick up in the game.