Dream of Pixels PROTOTYPE
开发者 zigah111
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Dream of Pixels PROTOTYPE
Dream of Pixels PROTOTYPE 的标签
简介
《像素之梦》原型是一款下落方块类益智游戏。《像素之梦》也在iPhone、iPad和Android平台上有精美版本。[1]。fn1. “如此可爱”,Mike Fahey,《Kotaku.com》:http://kotaku.com/dream-of-pixels/。更多信息请见“像素之梦”:http://dawnofplay.com/DreamOfPixels/
玩法说明
点击网格以*释放俄罗斯方块*。通过消除整行获得分数——消除的行越多,得分越高。*消除行*还能将上下的网格合并!你可以在任意位置点击,游戏会自动寻找合适的俄罗斯方块放入网格。拖动网格可以微调选择,释放后放置。释放时需要让选中的方块*顺利离开*云层,可以移动、旋转甚至一定程度上扭转,但不能跳过其他方块。刚开始可能很简单,但不小心释放会很快导致*一堆杂乱*的小方块。*合并*漂浮方块回到网格,只能通过*消除它们与上方网格之间的行*实现。游戏的真正深度在于追逐高分。唯一的好方法是用一个俄罗斯方块消除尽可能多的行,而只有一种方块最适合:*著名的I型块*。“像素之梦视频教程(11月15日登陆iPhone和iPad)”:http://www.youtube.com/watch?v=S3ouzlxkIhs。“更多玩法介绍”:http://dawnofplay.com/DreamOfPixels/howtoplay.html
开发者更新
Dream of Pixels is now available on Android and iOS for Free.
http://dawnofplay.com/DreamOfPixels/
评论
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid
Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!