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PewSpacePew

PewSpacePew

開發者 BeautifulPanda_
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PewSpacePew

評分:
2.6
推出: January 14, 2018
最後更新: January 16, 2018

PewSpacePew 的標籤

遊戲簡介

PewSpacePew is a fast-paced and chaotic shmup for the PICO8 fantasy console!

This is my first game, thanks for taking the time to play it!
Click the Game Screen and press the X button to continue!

Please consider supporting me on Patreon:
http://patreon.com/dennypahlke

For more games and updates, follow me on twitter:
http://twitter.com/beautifulpanda_

玩法說明

Use Arrow Keys to move, and hold X to shoot.

留言

0/1000
kreezxil avatar

kreezxil

Jan. 15, 2018

1
0

Needs autofire.

BeautifulPanda_
BeautifulPanda_ 開發者

I'm already looking on how to implement that feature as soon as I finish my current gamejam game! Thanks for the feedback!

kreezxil avatar

kreezxil

Jan. 15, 2018

1
0

That last key you said to hit, it's a Z but the graphic is for a period or the letter o or 0. You need to fix that.

BeautifulPanda_
BeautifulPanda_ 開發者

Sorry! These are the Button Symbols for the PICO8 Console, i realizied very late that people not familiar with the PICO8 Fantasy console probably dont know what the buttons mean. I'm going to patch that! Thanks for your feedback!

kreezxil avatar

kreezxil

Jan. 15, 2018

1
0

You have us using the x and arrow keys the entire time and then when we die it says to hit O or . i can't tell which to go back to main menu. Only it doesn't.

BeautifulPanda_
BeautifulPanda_ 開發者

Just managed to add autofire, as well as added better button prompts! ill update the game in a few minutes!

ChaoticBrain avatar

ChaoticBrain

Jan. 15, 2018

1
0

Pretty good. But can you please make it so that holding X sustains automatic fire even while you are moving the ship?

BeautifulPanda_
BeautifulPanda_ 開發者

I'll look into that! Ive had lots of problem with the implementation of that, but i got lots of feedback along those lines, so ill implement that! EDIT: Just managed to add autofire, ill update the game in a few minutes!

Chaflan avatar

Chaflan

Jan. 18, 2018

0
0

Yeah, I'm for autofire. Holding to fire would only make sense if there was some mechanic like limited ammo or some target you shouldn't fire against