Towers Eat Monsters
開發者 BlankbullGames
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Towers Eat Monsters
Towers Eat Monsters 的標籤
遊戲簡介
一座高塔突然出現喺你嘅城鎮中央,入面充滿各種怪獸。玩法結合地城探索/怪獸收集同物品管理。喺高塔內同其他怪獸戰鬥並升級你嘅怪獸,你能否喺法力或生命耗盡前登頂?故事黑暗。高塔內設有終端機,留有訊息,可能係揭開高塔之謎嘅關鍵。喺塔內搵到蛋可以更換怪獸,每隻怪獸有唔同能力、強弱點。孵化後可以裝備,繼續冒險。搵到項圈可以同時帶三隻怪獸入塔。沿途收集物品、法術同裝備,令怪獸更強,幫你生存。升級城鎮建築可以解鎖新功能,如商店或怪獸融合。怪獸分六個等級,等級越高越強。物品好多,但要決定帶咩走、留咩低。遊戲每升一層自動儲存,方便你隨時繼續或喺設定中選擇儲存並退出。
玩法說明
只需用滑鼠左鍵。進入高塔:
- 點擊畫面左上角更換怪獸,點擊裝備,再點X退出,然後點擊進入高塔。
高塔內: - 你嘅角色有白色邊框,只能見到附近範圍。
- 點擊你附近嘅格子揭示隱藏內容。
- 點擊怪獸進行戰鬥。
- 尋找出口(綠色圓圈)升上一層。
- 如果HP/MP用晒,離開高塔再返嚟,HP/MP會回復。
- 出口有時會藏喺怪獸或石頭下。
- 如果HP低於0,可以用藥水補血再戰,或離開高塔。
- 如果清晒一層所有怪獸,背包未滿會獲得雙倍經驗道具。使用後,當層內所有戰鬥都會獲得雙倍經驗值(XP)。(唔好喺獲得道具嗰層用。)離開高塔或升層後效果會消失。
- 收集項圈可以帶多一隻怪獸入塔。只需裝備一隻怪獸,第二隻可放背包。塔內打開背包,選第二隻怪獸再裝備即可切換。
塔外: - 喺屋企孵化蛋。
- 怪獸可存放喺屋企怪獸窩。
- 物品/蛋可存放喺屋企保險庫。
- 市場賣物品。
- 木工房升級建築。
- 物品只可喺高塔內使用。
開發者更新
V1.0.9 BUG FIX:
- Clicking a monster egg after it hatched gave you multiple monsters. This has been fixed.
- When you go to change monster for the first time loading the game, it will show you your monster without having to click through the ranks.
留言
TheZeu
Jan. 28, 2020
I merged or somehow lost my only two monsters, now I have none, and can't continue. A warning or some sort of protection against that is needed.
This was a bug and now fixed, with your help I was able to figure out what exactly was going wrong. Thanks. When you login next, you will receive a free egg to hatch and continue.
Zittarrix
Jan. 26, 2020
Bug: https://prnt.sc/qtb40v
Again, thank you very much for screenshot, that helps me a lot! This has now been fixed.
Zittarrix
Jan. 25, 2020
Need: Add the output of numbers in the 1eX format. When the monster’s experience goes into millions, the number starts to run out of space.
Good point, the numbers do get very big, I've made it so large numbers display mil, bil, tril and added an exp bar with a % too. I still need to fix large exp going into negative.
chaosguard
Mar. 29, 2020
Items should stack. Especially gems and eggs. Playing an inventory management game is not so fun. Also, a lot of clicks should be eliminated. Very simple example: When you land on coins, just pick them up. Also would go a long way to eliminate the after battle "leave" window; this alone would be massive. Just show me the xp earned in some scrolling text and keep it moving. SpellBallEther should be a one time use +6 MP item; that would eliminate several clicks. When using spells, the selection square should be bigger so you dont engage the monster in a fight instead of casting on it. Learn ability screen is a bit confusing - ended up killing off my main dude since I thought I was supposed to select the new ability I want thereby keeping the other monster alive. I could go on an on. Anyways. Stack items. Less clicks. Would make the game much better for others. I finished it.
Thank you very much for those ideas, really useful, agree with all of them and will be doing them in the future.. Feel free to suggest more ideas for the future version I will be working on. Hope you liked the game and congrats getting to the end!
Zittarrix
Jan. 25, 2020
Need:
1. The ability to create external preservation of progress. (with the update, the game went from the beginning. The 49th floor was)
2. The ability to start the game again.
3. Something needs to be done with the skills of monsters. The price of one skill is one mana, the other six. There is almost no difference in damage. This is a little wrong.
4. would like objects increasing characteristics to be global
1) I think saving is ok now. 2) Good idea,I have added a reset button on the settings page. 3) I have added some building upgrades to make abilities with more mana useful 4) Do you mean all monsters you take with you in the tower or all monsters you store in house? Thank you very much for your feedback!