Cube Flip - Grid Puzzles
開發者 BytehopGames
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Cube Flip - Grid Puzzles
Cube Flip - Grid Puzzles 的標籤
遊戲簡介
Cube Flip - Grid Puzzles 係一款俯視角解謎遊戲,靈感來自經典手機遊戲。如果你鍾意,請話我知,我想開發更多關卡。1.2 更新內容:方向鍵都可以移動。新增關卡選擇畫面。新增關卡重玩按鈕。新增音量控制。
玩法說明
用 W-A-S-D 移動。R 鍵重玩關卡。收集所有箱子並踩上黑色終點完成關卡。
留言
casimodo
Mar. 19, 2020
I keep doing levels without any sense of progression or challenge. The game runs smooth and the controls are easy (although I would also enable arrow keys). I don't know if later on in levels there will be any more changes such as "enemies", or different planes, portals, tiles that fall when stepped twice.. just ideas that come to my mind.
Will do an update to fix these things asap! and yes ill be introducing many more mechanics if i do get a good response on this one. :D thanks for playing!
Pykrete
Mar. 22, 2020
The puzzles don't really go anywhere. It's just pick up everything along these linear or slightly circular paths that don't significantly restrict you. There's not even anything under the pickups that keeps you from doubling back or restricting how you pick them up within an enclosed cluster, so having to pick up a bunch of them is just tedium instead of complexity.
nenslo
Mar. 26, 2020
This is beautifully done, looks good and plays good. As the levels got larger and more complicated I began to feel less like doing them because having all the tokens before you finish a level doesn't get you a bigger reward if you have more of them. It's more work for the same thing, that's the feeling I get. Definitely keep going, you seem to have the skills to do something really impressive and this is very good for a start.
Thanks, i am extremely new to level design and UI/UX design in general but i am trying to learn and get better with the help of casual games.
mrputter
Mar. 22, 2020
I'm assuming that there's been an update to the game since casimodo commented (and possibly Pykrete as well?) - but I'm definitely finding that the spikes, the directional barriers and barrier/one way switches add a significant element of interest to the game as you go along. The game *is* admittedly a bit slow ramping up the difficulty -- it's probably not until about 25 or so levels in (I think? I don't even know, as there's no level counter?) that it actually gets interesting. Some things that it's noticeably missing and really should be there somewhere: [1] a level counter, [2] ability to level reset ("R" key?) when you realize you've trapped yourself, [3] Arrow keys as well as/instead of WASD, [4] Remember your international non-QWERTY using audience! WASD doesn't work on all keyboards! [5] For the love of $deity, please include a mute button! It's 2020 ffs. Other than those glaring omissions, I actually quite enjoyed it.
Mozai
Mar. 23, 2020
Game won't load: "[UnityCache] indexedDB database could not be opened". Other Unity games on Kongregate work fine.
On it.