Reactor Incremental

Reactor Incremental

開發者 Cael
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Reactor Incremental

評分:
4.2
推出: January 22, 2015
最後更新: November 03, 2017
開發者: Cael

Reactor Incremental 的標籤

遊戲簡介

一款關於管理核反應爐的增量點擊/放置遊戲!(有大量抽象層次!)燃料棒會產生能量和熱量。能量讓你賺錢購買更多零件,而熱量過多則會導致熔毀。這款遊戲深受 Minecraft 模組 IndustrialCraft 的啟發。希望大家能把它當作致敬而不是抄襲,因為我非常喜歡 IC2 團隊的作品。

玩法說明

左鍵點擊選擇元件類型、購買升級、點擊按鈕和放置元件。右鍵點擊可從格子中移除元件。零件越熱,回收時退回的金錢越少,燃料棒則永遠不會退錢!當你累積足夠的熱量和金錢後,會解鎖「聲望重置」選項,重置後你會失去所有金錢、能量和升級,但會獲得異常粒子,可永久解鎖新型反應爐元件和強力升級。異常粒子也是遊戲的核心數據,想上排行榜就靠它了!

FAQ

常見問題

Reactor Incremental 是什麼?
Reactor Incremental 是由 Cael 開發的放置型增量遊戲,玩家需建造並管理核反應爐以產生能量。

Reactor Incremental 怎樣玩?
在 Reactor Incremental 中,你要購買並放置反應爐組件於格子上,管理熱量並升級反應爐,提升長期發電效率。

Reactor Incremental 的主要進度系統是什麼?
主要進度來自發電賺錢、解鎖高級反應爐零件,最終可利用轉生(Prestige)重置以獲得能量倍增和更快進度。

Reactor Incremental 有離線進度嗎?
有,Reactor Incremental 支援離線進度,即使你不在線,反應爐也會自動產生能量和資源。

Reactor Incremental 有什麼特色?
本作特色包括模組化反應爐格子系統、多種具獨特效果的零件、熱量管理機制、轉生系統及深度增量玩法循環。

開發者更新

Apr 10, 2016 9:11am

Hello everyone! Just checking in to remind everyone that I’m still alive and kicking. I’ve just uploaded a new build that has three ‘exciting’ new features. Hopefully that’ll keep you tided over while I work on some BIG changes. So here are the new things:

There’s a new upgrade that allows you to E X P A N D Y O U R R E A C T O R. People have been asking for this for a long time. It costs a hefty amount of Exotic Particles, and each level adds another row and column to your reactor.

Exchangers have been ‘fixed’! Before they were, uh, random, in order to prevent the kind of sided bias you can see in Reactor Idle. It was an adequate solution, but as the game progresses into the future, I wanted something a little more consistent. Exchangers are now 100% deterministic, though their new behavior in more complex setups might take some getting used to.

Extreme Coolant Cells have been changed to take 10% of the current heat of whichever components they’re affecting, rather than some weird formula that I couldn’t possibly decipher a year later.

留言

0/1000
DestructivForce avatar

DestructivForce

Jan. 13, 2018

1173
18

*Misclicks once* *reactor explodes* well then...

gedanken_welten avatar

gedanken_welten

Jan. 29, 2015

2050
56

I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.

I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .

SilverSlyder avatar

SilverSlyder

Jan. 31, 2015

1763
66

Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.

kNIGHT0wl avatar

kNIGHT0wl

Feb. 02, 2015

1060
39

An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.

Hootplate avatar

Hootplate

Jan. 31, 2015

1014
45

In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)