Lute Quest 2
開發者 CuriousGaming
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Lute Quest 2
Lute Quest 2 的標籤
遊戲簡介
那些討厭的惡魔偷走了閒置神像!你能奪回它嗎?一款史詩級文字戰鬥 RPG。
玩法說明
這是一款放置型遊戲。你的強大英雄會自動進入地牢戰鬥,但你可以稍作協助。角色升級時分配屬性點。戰況不利時可撤退。選擇英雄施法頻率。將魔法值留給艱難戰鬥。命中和閃避百分比針對同級怪物,實際數值可能因對手不同而異。
開發者更新
For GDFierceDiety, who spent more time playing Lute Quest than I spent making it.
I’ve made a few changes, as it appears my estimates were a bit off for high level characters.
XP gain is less for high level characters
High level monsters should hit harder
Only dwarves get the toughness bonus now
High level wizards now spend their spell points more recklessly
25 new monsters!
留言
nimrodplanete
Feb. 03, 2015
Would be nice if there was a reward for completing a dungeon.
JohannasGarden
Mar. 16, 2012
This has gone from being my favorite idle idol game, which is a classification with admittedly little competition, to my favorite of all idle games. It's fun to come back to after leaving it for hours, and the cleverness is fun when I do look during chat. You've really come a long way since your first game! I mean, most developers come a long way since their first game, but I actually remember all of yours ;D
I'm glad you like this one! Idle games are a really curious concept. Wikipedia has no entry for them.
mikke85
Mar. 07, 2012
Here's an idea for you. How about instead of getting random dungeons let a new player always start at a lvl 0 dungeon, if he/she beat it, then he/she goes to a lvl 1 dungeon and so on, same with failing exept you go back a dungeon level. instead of failing a lvl 4 dungeon and then having to go to a lvl 10 dungeon for example.
It's sort of like that already. Except there's some randomness in choosing the dungeon, so you don't end up fighting the same monsters all the time.
mikke85
Mar. 07, 2012
It's a shame this game is so low rates. it's awesome! I really hope you keep updating this!
hofdiddy
Feb. 21, 2014
you should get reward (like stats) if you completely explore an entire area without dying! + if you agree.