Pixel Defender

Pixel Defender

開發者 DanElectro
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Pixel Defender

評分:
3.3
推出: December 04, 2013
最後更新: December 17, 2013
開發者: DanElectro

Pixel Defender 的標籤

遊戲簡介

塔防遊戲加上連鎖技!像拼圖一樣放置防禦塔,獲得新奇能力。

玩法說明

快捷鍵:1-6放置防禦塔,S出售、U升級選中的塔,Esc取消。將塔相鄰擺放可組合連鎖。每個連鎖都有「主」塔(組合中第一個),其他塔必須緊貼主塔且全部升滿級。最外層的塔不計算連接。例如:如果你在塔外畫個方框,要讓另一個塔連接,必須碰到框內的主塔。

開發者更新

Dec 17, 2013 5:27pm

Added sandbox mode. Start at wave 50 with lots of cash and you can’t lose! Now you can test combos and layouts at your leisure.

留言

0/1000
SupMaCracka avatar

SupMaCracka

Jan. 18, 2014

11
0

great game... innovative combo system, challenging... would be nice to have some stats on the towers to see which ones are worth using

DanElectro avatar

DanElectro

Dec. 11, 2013

7
0

I uploaded a new version. I think "Ghost towers" should be fixed, if you get one please send me a screen shot (It's hard to track down edge cases). Also a few lag fixes so it should be at least a bit better at the higher levels. And a few balance tweaks, nothing major.

Adonalsium avatar

Adonalsium

Dec. 11, 2013

5
0

I have a few questions regarding the special effects. 1: Is poison damage dealt as a percentage of the enemy health? 2: Do the laser burst and shrapnel projectiles deal the same damage at the tower that produced them, or is it static? 3: Do explosive effects deal more damage to larger targets or strike multiple targets if in range?

Thanks

DanElectro
DanElectro 開發者

Poison does scale with health (to a minor degree), this keeps it from being completely useless in the later levels. Burst and Shrapnel are the same damage as the tower. Explosions are static damage, and hit everything in range.

GSarahC avatar

GSarahC

Dec. 09, 2013

13
1

Is it possible to skip the early-game chattiness once it becomes more distracting than entertaining?

DanElectro
DanElectro 開發者

I'll see what I can do.

Karakikoukalas avatar

Karakikoukalas

Dec. 17, 2013

4
0

Nice game, but a bit frustrating to have to spend so much time on easy lvls and getting pawned once it gets harder