Cold Equations

Cold Equations

開發者 Deammer
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Cold Equations

評分:
2.8
推出: August 25, 2012
最後更新: August 25, 2012
開發者: Deammer

Cold Equations 的標籤

遊戲簡介

Cold Equations is a game adaptation of the short story "The Cold Equations" written in 1954 by Tom Godwin. The game is intended to capture the emotional resonance of the short story.
Game by Jainan Sankalia.

玩法說明

Use your mouse. Can you save her?

留言

0/1000
EPR89 avatar

EPR89

Feb. 12, 2014

1
0

THIS IS THE FIRST PART OF MY COMMENT ____ I'm really sorry, but if your goal was to make this an emotional experience by making me feel sorry for not being able to help her you failed. I have no choice, not even the illusion of one. All I do is collect stuff jettison it, realise that I am going to run out of time no matter what I do. This doesn't help me to connect to her, though.

____ I HATE THE CHARACTER LIMIT!!!

EPR89 avatar

EPR89

Feb. 12, 2014

1
0

The first time I actually tried to cut the conversation short because it was using up time. But even with the conversation this game doesn't move me emotionally. What it does is make me very aware of the fact that it is a game. I try to find the trick to beat it. I test out stuff and end up being frustrated. What I don't do is connect to the characters. And at the very end I do not fully understand the ultimate consequence. Why do I jettison her? More specifically, why do I have to jettison her? I have no choice. I just press buttons. without really getting to know anything. It's just all too quick and too... Game-y... Without offering anything as far as a reward or morale goes. This game would need some real storytelling to sell the characters and the conflict.

irikawa avatar

irikawa

Aug. 26, 2012

2
1

It's ment to be unwinnable

barrybadeend avatar

barrybadeend

Aug. 25, 2012

1
1

I can't seem to complete this within time, WHY NOT!!! am I not fast enough???

rpresser avatar

rpresser

Nov. 15, 2016

0
0

The original story can be read here: http://www.spacewesterns.com/articles/105/

This game expresses some of the externals of the story, but not too much of the mood. If you have a complete conversation with the girl, it comes closest. But if you spend your whole time trying to "win", you won't get any of the emotion. It'll just be a frustrating game.

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