Necromancer's Quest Beta

Necromancer's Quest Beta

開發者 ExperaGameStudio
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Necromancer's Quest Beta

評分:
3.3
推出: September 23, 2015
最後更新: September 23, 2015

Necromancer's Quest Beta 的標籤

遊戲簡介

在四國這個動盪的異世界地區,死靈術和黑魔法被人們畏懼和厭惡。然而,一位年輕而強大的死靈法師希望向國人證明死靈術並非必然是「邪惡」的藝術;為了這個目標,他將利用自己的技能和不死軍團幫助人們、完成任務。《死靈法師的任務》是一款回合制策略遊戲:建設並擴展你的死靈之城,收集資源,召喚不死士兵,完成任務並抵禦敵人入侵,向世人證明善良的死靈法師也存在!注意:本遊戲仍為測試版,未來數週可能會有大幅修改,我們會根據反饋努力改進。故事目前只是「序章」,未來會有更龐大的劇情。測試期間只會進行小修正和平衡調整,重大更新會在最終版推出。Chrome 用戶注意:. 我們很快會推出 WebGL 版本支援 Chrome。由於 Unity WebGL 編譯器仍為預覽版,無法保證不會有技術問題。如遇問題,可嘗試用 Firefox 並安裝 Unity Web Player 遊玩。

玩法說明

新遊戲開始時會顯示「玩法說明」,並可隨時在日誌中查看。閱讀日誌可追蹤死靈法師的故事。購買建築、單位和法術請到左上角的領地面板。查看狀態(單位數量、法力和金幣消耗、聲望、軍力、啟動法術、現有建築、死靈之城生命值)請到左下角的總覽面板。任務列表在右上角的任務面板。遊戲日誌在右下角,可查看本回合編號和事件。收集資源可在死靈之城建造多種建築,或通過完成任務和擊退入侵獲得。入侵會在第十回合後隨機開始,且每回合難度提升,切勿掉以輕心。提示:開始任務前仔細查看難度;若選擇了太難的戰鬥,記得可以撤退。若戰鬥失利全軍覆沒,記得可讀取上次自動儲存(每回合自動存檔)。

留言

0/1000
ExperaGameStudio avatar

ExperaGameStudio

Sep. 23, 2015

39
0

FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.

grivas avatar

grivas

Sep. 23, 2015

19
0

During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)

ExperaGameStudio
ExperaGameStudio 開發者

Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)

erifnevow avatar

erifnevow

Sep. 23, 2015

12
0

I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.

ExperaGameStudio
ExperaGameStudio 開發者

Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)

FireNinja2013 avatar

FireNinja2013

Sep. 23, 2015

6
0

This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.

ExperaGameStudio
ExperaGameStudio 開發者

Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)

Avalus avatar

Avalus

Sep. 23, 2015

15
2

Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.

ExperaGameStudio
ExperaGameStudio 開發者

We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!