Fractured Memories

Fractured Memories

開發者 FDInteractive
舉報問題
舉報遊戲
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Fractured Memories

評分:
3.0
推出: March 25, 2016
最後更新: May 13, 2016
開發者: FDInteractive

Fractured Memories 的標籤

遊戲簡介

公元4056年,仙女座星系的第三避風港前哨基地收到來自 Vivar 星團某行星的求救信號。主角 Alex 接受任務,前往信號來源的 Steron 星球,拯救失蹤的太空旅人。抵達 Steron 後,Alex 的太空船被摧毀。收集失蹤旅人留下的記憶碎片,了解他們到達 Steron 時發生的事。現在他孤身一人,唯一的逃生方法就是找到發送訊息的人,才有機會回家。

玩法說明

為獲得更佳遊戲體驗,建議使用 Chrome 64 位或 Firefox 64 位。
鍵盤配置1:
- A、D、W:移動
- J:射擊
- I:跳躍
- L:滑行
- ESC:暫停遊戲
鍵盤配置2:
- 方向鍵:移動
- C:射擊
- X:跳躍
- Z:滑行
- ESC:暫停遊戲
支援 XBOX 360 控制器(Windows):
- 左搖桿:移動
- X 鍵:射擊
- Y 鍵:跳躍
- A 鍵:滑行
獲得強化後:
- 雙重跳:落地後按兩次跳躍鍵
- 滑行:按住左右鍵加滑行鍵,需先獲得此能力。

開發者更新

May 13, 2016 6:51pm

v1.3.4.3
Minor issues fixed

留言

0/1000
Solomon968 avatar

Solomon968

Apr. 21, 2016

3
0

Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length

Umbers avatar

Umbers

Apr. 20, 2016

2
0

It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.

FDInteractive
FDInteractive 開發者

Thank you for your feedback. We released a new version covering these suggestions. Regards.

Mozai avatar

Mozai

Mar. 31, 2016

6
1

inconsistent frame rate makes the jumping puzzles harder than they should be.

kcolloran avatar

kcolloran

May. 15, 2016

2
0

There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.

Kenaron avatar

Kenaron

May. 09, 2016

2
0

Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.