Quadroscope

Quadroscope

開發者 Gret_Kos
舉報問題
舉報遊戲
Loading ad...

Quadroscope

評分:
2.9
推出: April 17, 2014
最後更新: April 17, 2014
開發者: Gret_Kos

Quadroscope 的標籤

遊戲簡介

一款帶有新意的益智遊戲。每次消除一行時,會出現特效。你走得越遠,這些特效就越複雜、越激烈。遊戲的重點是將這些特效融入玩法。要過關,你不僅要應對越來越高的難度,還要面對特效帶來的挑戰。希望你會喜歡這個體驗。你可以在選項選單中關閉遊戲提示。

玩法說明

使用 W、A、S、D 或方向鍵移動方塊,空白鍵或 Enter 鍵放下方塊。

留言

0/1000
dalewj avatar

dalewj

Apr. 18, 2014

2
0

its needs something else, not sure what. but overall after a while i got bored.

ScreenhogDotCom avatar

ScreenhogDotCom

Apr. 17, 2014

2
0

OK, I gotta admit that this is a really clever game. My main criticism is that I was confused for a few minutes when I wasn't able to place a block in a spot that was clearly available by Tetris rules. Perhaps if each zone had a slightly shaded area that showed where you were allowed to place a block?

Only other thought is to have a small multiplier bonus for clearing one side, and a larger one for clearing all 4 simultaneously. I'm only able to reach about a 1.5 multiplier, even though 4 is apparently possible.

Gret_Kos
Gret_Kos 開發者

When you place a block in a wrong position, the cells of the block are marked: green '+' means that you can place a cell there, red 'x' means that you cannot. If the block is fully outside incomplete lines and you try to place it, green bars will show where you can place and where you can't. Thanks for your comment and suggestions, by the way :)

SteliosS10 avatar

SteliosS10

May. 16, 2014

1
0

walkthrough here: https://www.youtube.com/watch?v=vliKaXByZxM

unekdoud avatar

unekdoud

Apr. 24, 2014

1
0

As a puzzle game the idea is ok, though it would be even more interesting on a larger-sized board. Controlling is tough for players used to regular tetris controls - why not give an option for players to choose the behavior of the warping? What makes it worse is that regular movement is painfully slow, making adjustment by even half a block quite time-consuming. As for the messages, they do add some flavor to the game but perhaps some variety in presentation would be better than just red-text-green-text.

Shirow avatar

Shirow

Apr. 20, 2014

1
0

Suggestion : When trying to do "Warp Moves", make the Collision point on the edge of ghost, and not edge of physical blocks. This prevents a twitch player from doing Warp+Lock immediately, and creates fumble time. Also, adds a little confusion.

Gret_Kos
Gret_Kos 開發者

I thought about this and tried this method, but all it did was adding a lot of confusion. Here's the explanation in pictures: https://docs.google.com/document/d/1S02UteN-MZmyNM1WIe7v1eE-QG_o7ryHg-LU-_HGJTQ