Dead Metal
開發者 HeroInteractive
Dead Metal
Dead Metal 的標籤
遊戲簡介
Dead Metal 是一款太空頂視角射擊遊戲,基於我們強大的 BT3 遊戲引擎開發。簡單來說,就是太空版的 Bubble Tanks 加上 Star Forge 風格美術。這款遊戲是在我們試驗引擎時誕生的。當我們能在太空中發射飛彈炸東西時,我們一致認為——這太爽了。遊戲有超過 30 種獨特敵人,分屬 5 個種族,還有 10 艘造型各異的玩家飛船與豐富武器。最後一關是生存戰,看看你能在敵人大艦壓境下撐多久,拿下最高分。每完成一關會自動存檔。祝玩得開心!
玩法說明
可在主選單「快捷鍵」設定鍵盤操作。A、W、S、D 移動。滑鼠瞄準射擊。空白鍵副武器。Q 切換鎖定目標。P 暫停並開啟商店。
FAQ
常見問題
什麼是 Dead Metal?
Dead Metal 是由 Hero Interactive 開發的俯視角太空射擊遊戲,玩家要操控太空船對抗敵人艦隊。
Dead Metal 怎麼玩?
在 Dead Metal 中,你要駕駛飛船、瞄準並射擊敵艦,同時收集強化道具並閃避敵人火力,挑戰越來越困難的關卡。
Dead Metal 有哪些成長系統?
Dead Metal 擁有多個關卡,玩家可解鎖並升級不同的飛船,每艘飛船都有獨特武器和能力。
Dead Metal 的主要特色是什麼?
Dead Metal 提供多種武器、多樣敵人、頭目戰,以及多款可選飛船,呈現快節奏的太空射擊體驗。
Dead Metal 是單人還是多人遊戲?
Dead Metal 是設計給單人遊玩的太空射擊遊戲。
開發者更新
UPDATE: v 1.01.1
- Nerfed the Bullet Storm.
- Boosted the Shock and Awe
- Boosted the Pyro
- Lowered Time Freeze cooldown time on Weapon X.
- Scrap gives you far less healing, making the game more difficult.
- Standard weapons now use a type of “enhanced aiming”. The will try to anticipate where you will be and aim ahead of you.
- Shield turrets now get spawned farther from the enemies that create them.
- Other misc. small changes.
留言
noeg12
Sep. 16, 2011
This game suffers from the same problem as Bubble Tanks--you don't see half the action. Most of the time you are going around in circles shooting at things you don't see.
Natter91
Sep. 29, 2011
What is the point of such close-ranged seeker missiles? You don't need intelligent rocket guidance when you can hit the enemy ship by throwing rocks out your spaceship's airlock.
ryanstark1989
Sep. 28, 2014
needs an autofire, i can direct the mouse just as easily without having to hold it down
iNebby
Sep. 20, 2011
I am a single ship from a JUNK SHOP against these entire alien fleets. These aliens have no future.
petesahooligan
Sep. 09, 2011
Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)
It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!