The Last Bunker

The Last Bunker

開發者 HyperHippoGames
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The Last Bunker

評分:
3.0
推出: May 24, 2017
最後更新: June 09, 2017

The Last Bunker 的標籤

遊戲簡介

來自 Hyper Hippo 團隊全新原型遊戲!有人(絕對不是你)釋放了一種可怕病毒,把人類變成無腦殭屍!幸好你又有錢又多疑,擁有最後的地堡!打開大門,讓疲憊(還有點臭)的倖存者逃避殭屍大軍。當然……救回來的倖存者要自食其力,對吧?盡快讓他們通過除污、診所、餐廳和補給站,然後到你的實驗室生產寶貴的科學點數。用科學點數(還有從殭屍或感激的倖存者身上掉落的金腦)升級地堡,例如加裝炮塔、殭屍陷阱、提升倖存者出現率和強化點擊威力。如果你點爆殭屍點到累了,還可以用技能在地堡前撒地雷和鐵絲網,或者來個空襲?——注意,這遊戲是早期 alpha「垂直切片」原型。我們計劃加入大量新功能和內容,但前提是你喜歡這個原型!請在下方留言告訴我們你喜歡什麼、不喜歡什麼、想看什麼、覺得應該加什麼,一如既往感謝你的遊玩!

玩法說明

- 用滑鼠點選倖存者可讓他們短暫加速。- 點擊殭屍、Boss 和戰利品蝸牛可對其造成傷害並暫時減速。- 當有足夠倖存者排隊等候處理(如除污、診所、餐廳或補給站)時,選擇該設施可一次處理多名倖存者。- 從「研究與升級」選單選擇技能,當資源足夠時可召喚或觸發技能。

開發者更新

Jun 12, 2017 3:05pm

Thank you to everyone who has played and provided feedback thus far, please keep it coming!

留言

0/1000
Selva avatar

Selva

May. 25, 2017

35
0

Okay. Nice "Pre Alpha." Suggestions follow. 1. Get the stat and help buttons out of the active play area. Loosing a survivor because the zombie is hiding behind the stat button is inappropriate. 2. Get a pause button. 3. Make clear what the upgrades do. (Manager?) 4. You have a glitch where the heads sometimes face the wrong way. 5. Progression is a tad slow. 6. The turrets do not seem to be particularly useful 7. Please do something about the reverse telefraging. Survivors spawning it an existing zombie and dying as a result is not a good plan. 8). The throughput speeds of the various levels of entry seem unbalanced. I'm not seeing how this achieves anything other than a larger and larger lock up of survivors in the bureaucracy. 9. Zombies and survivors could use a bit more variety in appearance. But that's a quibble. 10. How do you loose? Zombies can not harm the base so...

HyperHippoGames
HyperHippoGames 開發者

Great feedback! thanks for taking the time. To quickly address your notes. UI is not final and will absolutely need to be moved. Pause is being worked on, but is difficult to add retroactively. We are absolutely working on it. Agreed, Tooltips and upgrade clarity are needed. The facing glitch is in our backlog and bugs us too :). Progression and balance is ongoing, but does feel to slow at the moment, agreed. The spawn wave system needs to be rebuilt, which should address the irritating telefragging you mention. By thoughput speeds do you mean spawn speeds for enemies? if so, this is being looked into for our spawn wave revision for sure. Variety in zombies, survivors and bosses both aesthetically and mechanically are planned. No lose conditions beyond loss of efficiency and time, this will be given depth as we develop. This includes allowing zombies/bosses to harm your structures for sure. Thanks again!

KhaoticFuture avatar

KhaoticFuture

Jul. 19, 2017

18
0

Something causes massive lag to build up slowly over time (after about 30 min it is very laggy) I think it may be the blood splatters since that is the only thing that I can see that is constantly added but never disappear.

Bandman87 avatar

Bandman87

May. 24, 2017

26
1

for some reason the lab is not producing science for me

HyperHippoGames
HyperHippoGames 開發者

Hi Bandman, I appreciate the bug feedback! I am looking into this issue now. I haven't been able to reproduce it, but will continue to try to nail it down. Thanks for playing! Edit - This should be fixed today with the patch. Please let us know if you experience any more issues!

primeoffense avatar

primeoffense

May. 24, 2017

25
1

This is a really solid concept. I would suggest drastically expanding the turret's range so that it's actually useful and to decrease the constant clicking, which gets old kind of fast.

HyperHippoGames
HyperHippoGames 開發者

Hi Prime, Thanks for the kind words, very glad you enjoyed it. Agreed, I think the base range can be upped on the turrets. There is an upgrade to reduce the clicking required on enemies, but it is likely not enough. I definitely want to avoid click fatigue and have big plans to do so in the future, but in the interim I will look towards reducing this too. Thanks for playing! Edit - This has been increased with the latest patch released today. Give it a try!

me_amor007 avatar

me_amor007

May. 29, 2017

8
0

getting science... no problem, but the brains i need compared to the rate i get them (even after full upgrades) is terrible. Also the guns dont do much, i would like to know te power of clicking and the power of the guns compared to the strength off the zombies Keepit up and it wil be a graet game.

HyperHippoGames
HyperHippoGames 開發者

Hi Me_Amor007 Thanks for playing and the great feedback. We're looking into a potential bug with brains not dropping as much as they should for returning users. In addition to this, we're looking into adjusting the guns, zombie health scaling, brain drop scaling and click dmg scaling. Great idea about having the gun damage scaling with your click damage, we'll experiment with this and see how it works out. Stay tuned for updates soon and thanks again!