Idle Slime RPG
開發者 IOUaDOT
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Idle Slime RPG
Idle Slime RPG 的標籤
遊戲簡介
這是一款結合RPG和放置型地城探險的遊戲。組建最多四人的史萊姆英雄隊伍,坐享其成,看著他們一路殺到100層,同時賺取經驗值和金幣,升級屬性。
玩法說明
更新2:2015年3月16日 23:29。新增隨機出現的Boss關卡,詳細說明請見留言區。更新1:2015年3月16日 17:17。做了一些調整。普通攻擊傷害現在顯示為白色藍邊,特殊攻擊為綠邊。中毒為淺藍,酸蝕為橙色,流血仍為紅色。離線掛機上限由4小時提升至10小時。當每位英雄的行動條充滿時會自動攻擊,目標隨機。每層有5個階段,每階段30秒。通過五個階段即可進入下一層。時間到則該階段重置。越快通關獎勵越多。點擊遊戲畫面中的英雄或右側英雄標籤可打開升級視窗並用金幣升級。擊殺敵人可獲得經驗值。所有升級按鈕旁都有說明,滑鼠懸停可查看更多細節。若一個目標同時受到多種流血、中毒或酸蝕效果,持續時間會延長,但每0.5秒只會套用最強的效果。點擊畫面底部藍色磁碟可儲存進度。離線時英雄會自動幫你收集金幣,離線掛機上限為10小時。感謝遊玩,祝你愉快^_^。
留言
Mophtran
Mar. 15, 2015
Seems like a solid start. As others have said, more info would be great. People who play idle games tend to like to see all the numbers they can so they can watch them grow. Plus, with as little info that is given, the % numbers shown in the upgrade tooltips don't mean a whole ton.
I can see this becoming popular! Keep an eye on the feedback you get from players and I'm sure this'll rise in rating!
NormaTheNorman
Mar. 15, 2015
A portion (10%? 25%?) of the gained xp should be spread to all heroes, or even better transferred to weakest hero in order to avoid the lock of low xp heroes permanently falling behind. I also suggest a soft reset where slots and be added, and/or passive benefits added. Thanks for the game.
Tetranigma
Mar. 16, 2015
And thus, the solo merchant challenge begins... One man, his coin, and a legacy that will live on for generations.
JusBlock
Mar. 15, 2015
Any infos to status values would be helpfull. Upgrading damage, speed or whatever without any clue how much it increases is not that nice...
Vegetarian
Jun. 01, 2015
This is easily one of my favourite idle games. It's a shame, though, that I have to rate it so low due to the negative money bug I get with certain character combinations.