Takeover

Takeover

開發者 IriySoft
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Takeover

評分:
4.1
推出: October 26, 2012
最後更新: November 07, 2012
開發者: IriySoft

Takeover 的標籤

遊戲簡介

數百年來,Rivadis 帝國統治著大陸,榮耀無比。但如今帝國落入死靈法師之手,走向滅亡。是時候奪回主權了!在這款即時戰略遊戲中,率領三大國家之一爭奪 Rivadis 的霸權。

玩法說明

跟隨內建教學操作。

FAQ

常見問題

什麼是 Takeover?
Takeover 是由 IriySoft 開發的即時戰略遊戲,玩家要操控不同陣營,爭奪奇幻王國的統治權。

Takeover 怎樣玩?
在 Takeover 中,你要指揮軍隊、佔領基地、收集資源,與敵軍作戰,奪回領土並完成每張地圖的目標。

Takeover 有什麼主要特色?
Takeover 提供即時戰鬥、多個可玩陣營及其獨特技能、可升級單位,以及設有劇情的奇幻世界戰役模式。

Takeover 的成長系統如何運作?
玩家通過完成關卡和佔領重要據點來解鎖升級和新單位,讓每場任務有更多戰略選擇。

Takeover 可以在哪些平台玩?
Takeover 是瀏覽器即時戰略遊戲,可在桌面電腦的兼容網頁瀏覽器上線上遊玩。

開發者更新

Nov 7, 2012 12:52am

Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed

留言

0/1000
Freaken avatar

Freaken

Oct. 27, 2012

3367
77

It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away

IriySoft
IriySoft 開發者

Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.

CovEliteTJ avatar

CovEliteTJ

Oct. 26, 2012

3620
101

When you upgrade buildings it would be nice if there was a physical change.

IriySoft
IriySoft 開發者

Sounds good. Will definitely do it in update/sequel %D

Blue0Dwarf avatar

Blue0Dwarf

Oct. 28, 2012

1184
33

In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.

Matalito avatar

Matalito

Oct. 29, 2012

3081
94

I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.

IriySoft
IriySoft 開發者

Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!

pongo_3931 avatar

pongo_3931

Oct. 28, 2012

2003
65

Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.