Echos of Sarnath TD - A Prologue

Echos of Sarnath TD - A Prologue

開發者 JRKhan
舉報問題
舉報遊戲
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Echos of Sarnath TD - A Prologue

評分:
3.5
推出: January 30, 2011
最後更新: May 05, 2011
開發者: JRKhan

Echos of Sarnath TD - A Prologue 的標籤

遊戲簡介

你被賦予保護薩納斯的重任。建造防禦設施保護古老巨石陣,它們是我們最強大的力量來源。用盡一切方法阻止敵方靈魂突破防線。

玩法說明

環顧(滑鼠右鍵)。平移(滑鼠左鍵、WASD、方向鍵)。建塔與使用技能(1-10)。選擇塔(點擊塔所在格子)。切換塔模式(雙擊塔所在格子)。升級塔(U)。縮放(滑鼠滾輪或Z、X)。注意:部分滑鼠/瀏覽器可能不支援滾輪。

開發者更新

Jan 26, 2011 9:41pm

Note: The game is designed to run at 800 × 600 resolution, if you are having trouble seeing parts of the UI, try scaling your browser content (commonly Ctrl + mouseWheel) until the UI is fully visible.
- Addressed monsters roaming out of range issue. Any monster who gets stuck on the terrain for more than 20 seconds will now self destruct.

- Resolved towers being reselected after selection was dropped causing modes to toggle

- Selling towers prior to the game starting will no longer increase the cost of future tower purchases

- Resolved path-finding issue on Anasazi

- After playing Anasazi, the sky of other levels would adopt an overly red hue – this has been fixed.

- Fixed tower mode switching audio issue

- Further differentiation between towers of different levels.

- Clarified instructions regarding clicking the cell a tower is on instead of the tower itself.

- The selected tower now shows its range.
Planned for next update (within the next day or so):

- A next wave button (with cooldown)

- Investigate the best way of loading additional content with the Indie version of Unity (at the 20mb cap presently, so I’ll need to be a bit creative)
I appreciate all the comments and suggestions, and thank you for playing!

FAQ

留言

0/1000
optimumscar avatar

optimumscar

Jan. 30, 2011

125
9

I like the new unity games. They turn out good. Maps were big and had great ways of altering the enemies paths. I would love to see a level up system involved. also a skill tee for towers in upgrades, just choosing what type they are made it easy for me.

Azihar avatar

Azihar

Jan. 30, 2011

83
8

Not to bad of a TD game, just a tad slow. I liked the idea of changing the path of the enemy by placing towers in the way. More in line with the classic TD games, the more structured games are rather dull to play, this just adds more replay value. Just wish you had more maps, way too short but a very good start. Hope you continue to work on this one.

Calidron avatar

Calidron

Feb. 01, 2011

60
6

Just remember y'all, it's called a Prologue for a reason. For those of you complaining about storyline, this is just the beginning.

mrskme avatar

mrskme

Mar. 18, 2011

41
4

STRAIGHT TO MY FAVOURITES!
you must continue to work on the game! nice music ;)

JRKhan avatar

JRKhan

Jan. 30, 2011

63
8

A mute button has been added! It can be found in the upper right hand corner of the screen during game play. Also, any additional comments or suggestions would be welcomed - this game is intended to be part of a larger work, so I would certainly appreciate your ratings and feedback.