Space Frontier

Space Frontier

開發者 Justin_wang123
舉報問題
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Space Frontier

評分:
3.3
推出: June 23, 2015
最後更新: June 25, 2015
開發者: Justin_wang123

Space Frontier 的標籤

遊戲簡介

扮演艦長,在這款開放式科幻角色扮演遊戲中積聚財富。貿易資源、運送貨物並參與戰鬥,發展角色並自訂你的飛船。穿越邊境,對抗太空海盜,或者成為海盜自己作惡。但要小心,邊境死亡是永久的,即使最強大的艦長也終將退休。

玩法說明

《太空邊境》完全以滑鼠操作。點擊太空任意處可設定飛船目的地。進入殖民地或與飛船互動,只需移動進入即可。賺錢有多種方法,但為了節省燃料和時間,精明的玩家必須最佳規劃太空旅程。

留言

0/1000
BrokenFixer avatar

BrokenFixer

Jun. 28, 2015

21
0

how do i fire separate weapons? once i've fired one laser cannon i can't use the other weapns :/

CluelessWonder avatar

CluelessWonder

Jun. 29, 2015

15
0

A few realizations from my 3rd playthrough (combat-based this time): Best as I can determine, enemy fleet strengths depend on only one criteria: "How long has it been since this fleet was last obliterated?"; The Crystal enemies are both weak, and drop items less valuable than fuel.; Lastly, experience gain is quite fast up until your 18th skill point gain, which generally happens within the first 40-50 turns. After that, rate of experience gain may not halt, but completely drops off a cliff, and you'll probably never gain another point for the rest of the game.

CharlyRed avatar

CharlyRed

Jun. 24, 2015

10
0

Transporting materials is a fun way to explore the map. I wish those continued isntead of stopping after just 1 shipment. I like the updates about current events to encourage me to trade more. More of those and more damaged ships on the side would be fun.
I wish there was more instruction (How to fight pirates).
I couldn't find a use for food other than trade/selling. I think I would like to have those rationed as well so I have to multitask more.
It would be better if convicts offered me something like medicine or food, and the authorities offered me straight up cash to turn him in. That way I would have a reason to turn him in. But I like the consequences that come with letting him loose too, such as him raiding certain stations.

Justin_wang123
Justin_wang123 開發者

Thanks for the feedback! Definitely going to add some more instructions in game to explain the basics of combat, navigation, trading etc. For future updates I'd like to have a variety of jobs besides just the shipment ones, so once you complete the shipments more become available. The food also doesn't really have a use right now outside of trading. I'm planning on adding crew members that you have to find, rescue, hire etc. that will join your crew and provide certain bonus's. At that point I think having your crew actually consume food would work well. As for the convicts, its not obvious so maybe I should alert the player to that, but when you turn him in your reputation with the authorities actually increases. Other actions such as looting/reporting derelicts, killing pirates, killing trade freighters and so on also have an effect on your reputation. I might implement rewards as your reputation rises so that as you say you get cash for turning people in.

Justin_wang123 avatar

Justin_wang123

Jun. 25, 2015

8
0

Working my way through the stuff you guys have commented on. I've slightly increased the damage of the mass driver to make up for its cost. A lot of you were upset about the lack of loot from combat so I've increased the drop rate. Fixed a bunch of bugs and an infinite cash exploit as well. Thanks for all your feedback!

BrokenFixer avatar

BrokenFixer

Jun. 28, 2015

7
0

also there appears to be a cap on player level that you hit almost instantly once you're in combat, while the enemies scale up rapidly with your xp through no fault of your own...