Mars Colonies Demo

Mars Colonies Demo

開發者 Kendja
舉報問題
舉報遊戲
Loading ad...

Mars Colonies Demo

評分:
3.7
推出: June 16, 2013
最後更新: November 30, 2014
開發者: Kendja

Mars Colonies Demo 的標籤

遊戲簡介

[2016年1月14日] [全新《火星殖民地》遊戲現已進入公開 BETA。你可以在這裡遊玩:] [https://www.facebook.com/games/marscolonies/] 在火星上建立最成功的殖民地。用科學!《火星殖民地》是一款即時戰略遊戲,關於在火星上建設並保護自己的殖民地。招聘有能力的殖民者,幫助他們在火星地震、沙塵暴及其他威脅下生存,並打造最成功的火星殖民地。用科學!

玩法說明

* 按 [F] 鍵加快遊戲速度。* 將滑鼠移到建築圖示上可在彈出選單查看建築所需的能量和水。放置新建築後,若需要能量或水,請記得連接電線和水管到建築物西南側正確位置。若建築缺水/能源,會出現警告圖示。* 點擊畫面下方中間的「HIRE」按鈕招聘新殖民者。殖民者需要食物和氧氣。* 點擊殖民者可在右下角查看其需求,也可更改名字或解僱。* 在「JOBS」視窗為每位殖民者分配工作,雖非必須,但能提升殖民地效率。* 在「ORDER」視窗訂購資源,缺氧或缺糧時很有用。* 按 ESC 取消建築模式。* 點擊殖民者名字可改名。* SHIFT+點擊可從地上拾起單位。

開發者更新

Jun 19, 2013 12:10am

[1.05]

  • All research points are returned when you cancel not finished building.
  • You can see where building’s inputs are located when placing building. Green – energy, white – water.
  • You can set target minerals for mining by clicking on them.
FAQ

留言

0/1000
Azgara avatar

Azgara

Jun. 16, 2013

919
21

1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.

2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.

3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.

4. Enable turning the buildings around.

5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.

That's it for now. It's awesome though, deserves a 5/5

stained12 avatar

stained12

Jun. 21, 2013

133
2

This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.

Sleepingpill avatar

Sleepingpill

Jun. 16, 2013

569
17

need to be able to rotate buildings, and the output pipes needs to be way more obvious.

T86g avatar

T86g

Jun. 16, 2013

392
18

Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

skultech avatar

skultech

Jun. 16, 2013

432
24

The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.

Kendja
Kendja 開發者

Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.