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Idle Planet

Idle Planet

開發者 Luts91

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Idle Planet

評分:
3.7
推出: February 02, 2015
最後更新: February 02, 2015
開發者: Luts91

Idle Planet 的標籤

遊戲簡介

Idle Game where you evolve your planet to be the best in the universe!

玩法說明

Click on the Planet to get Points and on the Upgrades to get Points over time

Thanks to Gustavo6046 who made a wiki with more detailed instructions:
http://simulation-idle-planet.wikia.com/wiki/SImulation_Idle_Planet_Wiki

留言

0/1000
BigKane2004 avatar

BigKane2004

Mar. 02, 2014

611
21

Another upgrade for the cursor would be nice, like raising the radius for clicking.

MoratGurgeh avatar

MoratGurgeh

Feb. 27, 2014

548
20

Wow. A bit clearer explanation of what things do would be nice (and maybe separate the points upgrades from the functional upgrades), but...just wow. Only thing I'd like to see added is hotkeys for the 6 'painters' (humidity to civility) so that you don't have to lose your pixel (or zoom out) to select a different one. Pretty darn realistic looking worlds, too. 5/5 and faved. I'd love to see this continue to be developed.

robocatssj3 avatar

robocatssj3

Jul. 09, 2019

17
0

It's a nice game, but I want things like to ability to mess with other planets in my solar system which are randomly generated. And maybe to ability to zoom out further to see a moon that the humans can colonize all the way in the futuristic era.

w3r3r4bb1t avatar

w3r3r4bb1t

Feb. 27, 2014

288
16

Very nice and fun simulation / idle game, but certainly need some tweaking. The main issues I run into so far: during the early stage of the plant if grass is not enabled, sand mountains (like places above 200m) can turn into water and part of the ocean permanently. that is kinda funny. And the suddenly (and permanently) vanishing continental flora. (this maybe related with both fertility and air quality being above / around 95%, at least this is when most of my flora has disappered). Nonetheless favd for the time to see how it turns into an awsome game.

arigold16 avatar

arigold16

Feb. 28, 2014

299
18

Just so it is in one place: The type of village/city you have is determined by the civility rating for that spot. Civility increases naturally up to a cap based on what the spot is, or you can increase it with the civility clicker. Villages form based on your intelligence skill. If you wait long enough, villages can naturally reach a cap of 100 civility, or you can click them up. At 100 civility, the village turns into a City. Cities have a civility cap around 980 and don't seem to ever naturally go above that. If you click them up over 1000 they turn into Modern Cities. Modern Cities cap around 9300-9700, depending on the spot. If you click them over 10000 (I had to go up to 10300 to make it work) they turn into Future Cities. The higher cities give you more points for the city, plus faster population growth.