SokoKong

SokoKong

開發者 MagiMaster
舉報問題
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SokoKong

評分:
3.4
推出: September 11, 2012
最後更新: April 05, 2013
開發者: MagiMaster

SokoKong 的標籤

遊戲簡介

警告: 這款遊戲難度很高。倉庫番是一款於1982年在日本首次發行的解謎遊戲。目標很簡單:把箱子推到目標點。祝你好運。h3. 關卡組感謝(並版權屬於):* Marcus Hof [mhof1 {at} freenet {dot} de]。* David Holland [dholland {at} dholland {dot} karoo {dot} co {dot} uk]。* Evgeny Grigoriev [grigr {at} yandex {dot} ru]。* David W. Skinner [sasquatch {at} bentonrea {dot} com]。* Rick Sladkey [rick {dot} sladkey {at} gmail {dot} com]。如欲分發這些關卡,請瀏覽作者網站或www.sourcecode.se/sokoban/levels.php。

玩法說明

基本操作。* 使用方向鍵瀏覽選單和移動角色。* 也可用WASD鍵。* 用ENTER或滑鼠選擇選單項目。h3. 遊戲玩法。* 每關目標是將所有箱子推到目標點。* 哪個箱子在哪個目標點沒關係。* 你控制推箱機器人。* 一次只能推一個箱子。* 你不能把自己或箱子推過牆或其他箱子,但可以走過目標點。h3. 選單操作。* 所有選單都可用滑鼠操作。* 音量控制僅限滑鼠。* 方向鍵選擇選項。* ENTER鍵確認。* 關卡選擇畫面可用SHIFT+方向鍵跳過10關,CTRL+方向鍵跳過100關,CTRL+SHIFT+方向鍵跳過1000關。* [ 和 ] 切換顯示分數。* ESC返回上層選單。h3. 遊戲操作。* 方向鍵移動機器人。* U鍵撤銷上一步。* R鍵重玩本關。* [ 和 ] 切換顯示分數。* ESC返回關卡選擇畫面。h3. 編輯器操作。* 編輯器主要用滑鼠操作。* 點擊右側物件,再點格子放置。* 你必須成功測試關卡才能提交(提交按鈕會變灰直到通過)。* T鍵開始測試遊戲。* ESC鍵返回主選單。* 方向鍵可移動整個關卡,超出範圍的物件會被刪除。

開發者更新

Apr 3, 2013 3:39am

Fixed two more editor bugs.

留言

0/1000
sokob4n avatar

sokob4n

Sep. 14, 2012

6
0

I'm lovin' it

urmelhelble avatar

urmelhelble

Sep. 11, 2012

4
0

The time counter shouldn't start until you make your first move, and a Pause button would be nice. Apart from that: Great job!

MagiMaster
MagiMaster 開發者

Thanks. I've been thinking about the pause button and timer. As mentioned on the opening screen, the game is collecting anonymous statistics, one of which is how long it takes to finish a level, so I can't really change when the timer starts without messing that up. I'm still trying to figure out if I can add a pause button without interfering with the statistics.

Darkscanner avatar

Darkscanner

Oct. 15, 2012

2
0

Good game, 6/5

sokoban2 avatar

sokoban2

Sep. 21, 2012

2
0

a pretty nice implementation for sokoban.

me2002 avatar

me2002

Sep. 14, 2012

2
0

Man, level 22 was tough. Every one after that was pretty easy though. Good game, brings back memories of Boxel.

MagiMaster
MagiMaster 開發者

Thanks. Level 18 and 22 still get me, and I've beaten them several times. The difficulty is pretty subjective (or at least tough to measure) so I can't quite put them in any specific order.