FireCraft

FireCraft

開發者 Maxximy
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FireCraft

評分:
3.5
推出: December 22, 2010
最後更新: January 28, 2011
開發者: Maxximy

FireCraft 的標籤

遊戲簡介

FireCraft讓你自製煙花火箭並舉辦精彩煙花表演。製作火箭非常簡單,你可以將各種「彈頭」裝入空火箭。每種彈頭有不同效果,有推進用的,也有閃爍、亮片或各種爆炸效果的。彈頭還有十種顏色可選。這個系統的有趣之處在於,玩家可以無限組合彈頭,創造獨一無二的火箭。火箭製作完成後可進行測試並儲存,用於煙花表演。表演時可發射所有儲存的火箭,讓觀眾驚喜,玩家也能獲得現金獎勵。現金可用來購買新彈頭、更大火箭和新表演地點。特色:* 49種不同煙花彈頭 * 每種彈頭有10種顏色 * 14個獨特表演地點 * 無限組合創造專屬火箭 * 每次爆炸都獨一無二

開發者更新

Dec 22, 2010 2:43pm
  • Various bugs fixed
  • Better Performance
  • Better usability when filling the rocket
  • Better usability in the shows
  • The shop has been revised completely
  • Various bullets have been revised
  • Help Screen
  • Rockets can be tested anytime
  • Earn additional diamonds when giving shows
  • 8 brand new locations
  • 39 new bullets (characters and numbers)
FAQ

留言

0/1000
Drifta01 avatar

Drifta01

Dec. 22, 2010

260
11

At first this game looked very poor. But then I realized that the game has decent depth to it with the bullet shop, upgrading the rocket, changing the location of firework show, viewing your show and etc. Maybe include a instruction manual of sort so beginners know what they're playing and what to do. Also, you should really explain what each bullet does. The concept is good and the game is also, albeit very rough on the edges and lacking direction/instruction.

Lukesky180 avatar

Lukesky180

Dec. 22, 2010

475
27

this game is awesome! maybe you can add free "bullets"! + if you agree! Again, nice game! 5/5

444red444 avatar

444red444

Dec. 26, 2010

171
11

great game :P but i'd like it if you should not have to click the numers during the show because it shifts to the right and the left when i click it. maybe it's a idea to use the numberkeys on your keyboard?

kasnar avatar

kasnar

Jan. 05, 2011

177
12

U should add the option to go left and right while making a rocket with the "wasd" keys. Click and dragging gets annoying.. + if u agree

darkthing avatar

darkthing

Dec. 22, 2010

159
12

seems very easy to break... and I'm still not sure what was what before I broke it. Could really use some mouseovers/tooltips so I have some idea what to expect. Seems like a great concept and seems largely well implemented, but I suspect acouple of small flaws are letting it down.