Trigger Knight

Trigger Knight

開發者 Mintsphere
舉報問題
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Trigger Knight

評分:
3.7
推出: November 24, 2011
最後更新: April 02, 2012
開發者: Mintsphere

Trigger Knight 的標籤

遊戲簡介

一款實驗性迷你生存/RPG,採用單鍵操作!引導騎士在生命結束前擊敗盡可能多的敵人!透過戰鬥收集金幣,引導她獲得更強裝備、治療道具和神聖必殺技,於瞬間決策中擊敗致命巨龍!

玩法說明

點擊 - 執行動作。M/S - 靜音音樂/音效。P - 暫停遊戲

FAQ

常見問題

什麼是 Trigger Knight?
Trigger Knight 是由 Mintsphere 開發的快節奏單鍵動作 RPG,你要引導騎士進行無盡戰鬥與升級。

Trigger Knight 怎麼玩?
在 Trigger Knight 中,你要在適當時機點擊,購買裝備、治療或迎戰敵人,騎士會自動向前奔跑。

Trigger Knight 的主要玩法循環是什麼?
Trigger Knight 的核心玩法是資源管理、在商店購買升級,以及在越來越強的敵人面前盡量生存。

Trigger Knight 有成長或升級系統嗎?
Trigger Knight 擁有升級系統,你可以購買臨時武器、防具和治療道具,提升每次遊戲的生存力。

Trigger Knight 是單人還是多人遊戲?
Trigger Knight 是設計給 PC 瀏覽器的單人動作遊戲,適合快速反覆遊玩。

開發者更新

Nov 23, 2011 3:47am

THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HERE’S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/

Due to High demand of BGM Release, here’s the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/

I’m sorry the update is rather slow, we’re till struggling with it bows

====

LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.

fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical – 10% chance to do 2x Damage.

fix 1.2
New algorithm added – better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced – Player will score double hits more often.

Quickfix v1.1
Wolves nerfed, Battles made slower – albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.

v1.0
Game Uploaded, Supported Kong API

留言

0/1000
LesuneFrost avatar

LesuneFrost

Nov. 30, 2011

59
0

"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.

Apolluna avatar

Apolluna

Nov. 24, 2011

5082
86

Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!

drokly avatar

drokly

Nov. 24, 2011

3959
85

This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

Mintsphere
Mintsphere 開發者

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

kirbopher avatar

kirbopher

Nov. 24, 2011

3535
88

You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

ChicoTripa avatar

ChicoTripa

Nov. 24, 2011

3445
101

when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start