That One Space Game
開發者 NinjaNic
That One Space Game
That One Space Game 的標籤
遊戲簡介
You are sent on a mission to explore the unknown depths of space, where, obviously, you get lost. Fortunately there are some civilizations that need your help and technology. Each planet needs just 1 resource to become self-sustaining. Gather resources to trade amongst the planets. Fulfill this task and you will be granted teleportation access in the main space station. But watch out, don't run out of fuel. Good luck!
玩法說明
WASD / Arrows - Move
Space / Enter - Land On Planet / Confirm
ESC / P - Exit Menu / Leave Planet
M - Mute
R - Toggle Minimap
E - Toggle Arrows
I - View Info / Stats
To save and submit scores, land on the sun.
留言
kittemple
Jul. 26, 2016
An enjoyable game. I disagree with another comment saying make minimap zoom in/out - that was part of the challenge, to risk going beyond 50% fuel limit of finding a mid-point planet.
I completed the first system without ever running out of fuel - seems a bit generous to only take half resources if someone runs out.
Needs a little more evolution to make me want to continue playing other systems though. Such as tech levels on planets that need to be upgraded to produce higher-tech materials, upgrading ship on space station (within the system, not just between systems), building up armour/weapons to capture certain rebel planets.
Good start though.
brokeman11
Jul. 31, 2016
A bit of constructive criticism here (part 3): Or a "stellar wind" from the central star which provides a small speed boost (lowering fuel consumption) while leaving the star, but slowing you (increasing fuel consumption) as you approach the star. Or maybe "hostile territories" that steal 5-15% of a random resource from you each time you enter one. Apologies for the marathon length comment, but this has real potential and, other than waiting for resources, I really like what you've got here.
brokeman11
Jul. 31, 2016
A bit of constructive criticism here (part 1): this may take away from what you were going for, but, there should really be another way to get resources. The way it is now, you can only wait for quantity to generate, making this feel more like an idle game (which would be fine if you tag it as "idle"). Maybe have it where the planets/moons pay you in some currency that you can use to buy more resources in a shop somewhere (you'd have to find it on each map, of course).
brokeman11
Jul. 31, 2016
A bit of constructive criticism here (part 2): The bigger problem for me, though, is that as far as I can tell, the only thing that really changes between maps is the distances involved. Other than that, the sixth level is playing out exactly like the first. So really, as long as you upgrade fuel every two or three levels, you'll never die. Maybe adding new elements between subsequent levels to add some risk for later levels? Like "electrical storms" that disable your controls until you exit them.
DubaiBunnies
Jun. 19, 2017
Perfect game