Star Squadrons
開發者 OlegAntipov
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Star Squadrons
Star Squadrons 的標籤
遊戲簡介
這是一款結合史詩級太空戰與星球發展的即時戰略遊戲。你將扮演年輕指揮官 Aldrin,加入反抗軍,為行星系統的自由與獨立對抗壓迫帝國。
玩法說明
*選擇單位*:a) 滑鼠左鍵點擊單位。b) 按住滑鼠左鍵拖曳選取多個單位。*移動單位*:滑鼠左鍵點擊任意位置讓選中單位移動。*取消選擇單位*:a) 點擊「取消選擇」按鈕。b) 在空白區域框選。c) 按 [space] 鍵。*摧毀選中單位*:按 [Ctrl] + [X]。*選擇特定類型單位*:框選時按住以下按鍵選擇特定單位類型:[Z] – 突擊兵,[X] – 部隊,© – 防禦,[V] – 支援(可組合)。*加入群組*:框選時按住 [Shift]。*從群組移除*:框選時按住 [Ctrl]。*打開星球面板*:取消所有單位選擇後,a) 雙擊星球。b) 點擊星球再點「打開」按鈕。c) 點擊星球並按 [space]。*鏡頭移動*:a) 按 WASD 或方向鍵。b) 滑鼠移出遊戲畫面。c) 點擊小地圖
FAQ
留言
CpDavenport
Mar. 11, 2013
needs either fullscreen or a lil bit less zoomed
poppee
Mar. 11, 2013
Master of Orion like. Good for flash but controls become fatiguing. Needs to have way points for movement, and selectable spawn points. I'd like to be able to have ships created at one planet automatically sent to another location without having to go through the selection/deselection pain.
esabber
Mar. 11, 2013
I hate how if I'm moving the camera and I tell a unit to move at the same time the unit gets deselected.
Chubawuba
Mar. 11, 2013
There is a serious glitch. When sending your fleet to way points, if they encounter enemies along the way, they will not attack until they reach their destination. Priority should be to attack and then when not under attack they continue. As it is, they just keep flying until they get destroyed.
This is a serious problem and makes it hard to control fleets as they explore/move.
methegrate
Mar. 13, 2013
Planets should be immune to capture if there's a friendly ship nearby. The radius shouldn't be too far, but enough that you have to clear the skies before you can capture the planet. That would stop the computer's cheap-but-effective tactic of just sending in a bunch of drop ships and capturing a planet out from under you.