Mr. Bree - Returning Home
開發者 TawStudio
Mr. Bree - Returning Home
Mr. Bree - Returning Home 的標籤
遊戲簡介
== 遊戲已更新 - 加入 Kong API!== Mr. Bree 失憶了,忘記回家的路!你要幫他回家!為此,Mr. Bree 必須穿越最深最危險的地方,找回失落的動作技能,並竭力避開死亡,希望能再見家人。# 5 個隱藏關卡 # 4 種遊戲模式 # 原創音樂 # 超過六十項成就 # 挑戰你的玩家實力!# 幫助這隻豬爸爸回家團聚!官方網站:http://tawstudio.com/mrbree。預告片:http://www.youtube.com/watch?v=CmYCnuOyOoY。原聲帶可於 Bandcamp、Amazon 及 iTunes 購買!Bandcamp: http://bit.ly/yZdf1f。iTunes: http://bit.ly/zu60R4。Amazon: http://amzn.to/w3mBuz。更多 Mr. Bree 及更新請追蹤 Twitter:twitter.com/tawstudio 或 Facebook:fb.com/tawstudio
玩法說明
左/右方向鍵或 A/D = 移動。Shift 或 Z = 奔跑(記起時)。空白鍵、X、W 或上 = 跳躍(記起時)。下或 S = 蹲下(記起時)
開發者更新
== Problems with the game controls? Please, try reducing the quality ==
We’re working hard to improve the control input lags! If you experience any issues, please leave a
comment or PM with your pc/browser configuration and Flash player version. It will be very helpful!
Sorry for any inconvenience!
Fixes & Changes in Mr. Bree – Returning Home v1.0.35:
- Level timers fixed
- Set text bubbles transparent
- levels balancing and better checkpoints placement
- fixed backgrounds and foregrounds
- Kongregate API added
(If your game is not on v1.0.35, please, refresh your browser to get the latest version)
Thanks everyone for the feedback! You guys are awesome!
Fixes & Changes in Mr. Bree – Returning Home v1.0.3:
- Levels 17-20 on reverse mode now works (gotta beat them in order)
- Several levels balanced
- Improved text triggers (bubbles) performance
- “Level 6 without running” achievement now working fine
- Optimized levels performance
Fixes & Changes in Mr. Bree – Returning Home v1.0.2:
- Wall jumping improved! Sorry for that!
- Several levels balancing
- Reduced the keyboard input lag a little (even better on chrome)
- Removed some blocking tiles on hardcore mode
FAQ
留言
ermacofpain
Feb. 15, 2012
Very nice game. A few things to note though. 1) The wall hug that allows you to jump off walls sometimes gets in the way of what your trying to do in an intense moment. 2) The ending was a little dissapointing, the way the game was flowing i was kinda in the mind set that something terrible would be revealed at the end. Now although that didnt happen, the actual ending just didn't have enough to it i was kinda hopeing to see him actually rejoin with his family instead of it just implying he did. 3) Maybe add a few checkpoints in the really difficult areas. I mean one reason that i almost stopped playing a few times is that i would do some really crazy shit and then have to redo it cause i accidentaly screwed up before there was another checkpoint. 4) Forget #2 while typing this the credits were rolling and i heard the music shift so i looked up at the game screen. Ending is no longer dissapointing at all =D
Haha! We're glad you enjoyed the ending! Could you suggest us which areas/levels are lacking checkpoints? Thanks! =)
xcona
Feb. 13, 2012
This game just won the award for most player rage quits :)
We've just updated the game with a better level balancing. Please tell us if it's still inhumanly hard! And sorry for any inconvenience! Thanks! =)
cevgar
Feb. 13, 2012
A couple suggestions: 1. Remappable keys. I found straddling space shift and R to be pretty darn awkward. 2. Recap all text bubbles the player activated at the end of the level. I can't dodge, plan my next jump and speed read at the same time.
patryn40
Feb. 14, 2012
Could be a great game... The play control was horrible. I can't count how many times I pressed jump and nothing happened. The wall jump mechanic was also horribly broken. This is not forgivable in a platformer.
The game's updated, please check if you are still having this issue. Thanks! =)
TawStudio
Feb. 15, 2012
The game just got updated (v1.0.3)!
Again, thanks everyone for the feedback! You're helping us a lot! You guys are awesome! =)