Idle-Tower

Idle-Tower

開發者 Tenschi
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Idle-Tower

評分:
3.2
推出: December 19, 2013
最後更新: December 27, 2013
開發者: Tenschi

Idle-Tower 的標籤

遊戲簡介

我們的第一款遊戲,祝你玩得開心 :) 設置你的塔防並摧毀敵人。如果有敵人逃脫,不用擔心,因為他會被傳送回起點。23.12.13更新內容:- 重設按鈕新增確認選單。- 為敵人增加一些「變化」 :D。- 現在可以看到塔的擺放位置。- 新增選項選單,可開關音效和粒子效果。- 希望已提升效能(在Chrome測試至80關)。- 降低範圍圈透明度。錯誤修正:- 修正敵人預覽的錯誤。- 修正遊戲中央隱形按鈕會重設遊戲的問題O_o。

玩法說明

使用滑鼠操作。

開發者更新

Dec 26, 2013 6:06am

Update 1.4 is live :) (at the moment kong reseted it back to 1.3 O_O )

Changes:

- remove the weird enemy variations ^^;;;
- add a light to show you witch Upgrade you can pursure
- change the way how the bullets are calculated to improve the Performance (testet with 500+ lvl 60 tower on Firefox)

We hope the save is now a little better. Dont restrain to tell us if you have problems with your savegame ^^

FAQ

留言

0/1000
DianaTheKiller avatar

DianaTheKiller

Mar. 08, 2014

541
8

I left this on for 2 hours came back and realised that there is an auto pause this feature should not exist in an idle game.

dalegionaire avatar

dalegionaire

Feb. 16, 2014

307
5

Why do only a new one spawn when the old one dies?
Whats the point of the maze, best to quickly kill spawned mobs near entrance.

k1darek avatar

k1darek

Feb. 18, 2014

337
6

You need to make it so that enemies spawn from time to time not only when you kill an enemy another spawns,and you should make the stuff cheaper(or make it so you earn more gold.)

Tenzhi avatar

Tenzhi

Dec. 20, 2013

447
13

Needs more enemy variation. Need the ability to call out more than one enemy at a time. Tower variety might be nice, too. And x2/x3 speed as purchasable upgrades.

MoratGurgeh avatar

MoratGurgeh

Jan. 14, 2014

207
9

This isn't bad. My major complaint is that when gold is abbreviated to M(illions) there should be at least 2 decimal points shown., otherwise you've got no what progress you've made at the lower levels. Plus the aforementioned pause bug.