Rivea
開發者 ZEGMAN
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Rivea
Rivea 的標籤
遊戲簡介
有人說彈幕地獄遊戲嗎?閃避成千上萬的彩色子彈,挑戰無數關卡並擊倒巨大 Boss!這是我對經典「彈幕地獄」類型的改編,加入升級系統和海量彈幕。為了效能,關卡選擇畫面下的選項可調整細節。注意:如果只看到黑畫面,請稍等,正在載入。
玩法說明
滑鼠:移動飛船。點擊:使用炸彈。Z:(升級後)使用慢速護盾。X:(升級後)使用金色護盾。P:暫停。Q:(暫停時)返回關卡選擇。ESC:返回關卡選擇。M:靜音/取消靜音。空白鍵:對 Boss 開火。右鍵:靜音選項
留言
Andran1
Oct. 15, 2012
Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.
johnrebelent
Oct. 11, 2012
Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.
NepDarDemov
Mar. 16, 2013
!emoswa
kyazu
Oct. 15, 2012
My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)
You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.
On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!
dnelord
Mar. 16, 2013
so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..