Odds turner

Odds turner

開發者 absolutel
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Odds turner

評分:
2.9
推出: March 20, 2016
最後更新: January 19, 2018
開發者: absolutel

Odds turner 的標籤

遊戲簡介

一款簡單的策略與風險管理遊戲。分配人手獲取4種資源,並祈求幸運。如果你能在第100回合前建成地標,就算勝利。

玩法說明

拖動滑桿設定收集資源的人數。圖表顯示獲得所選資源的機率。*資源獲取系統*:每分配一人會擲1-4的數字,全部加總後除以該資源的特定數字再向下取整。糧食的尖峰是因為除數不是整數。*科技列表* 住宅,花費12,解鎖房屋。房屋可增加人口上限3,花費20。犁,花費90,糧食產量提升約20%(除數由1.5變1.3)。庫存管理,花費48,解鎖倉庫。倉庫可增加糧食和木材上限3,花費10。治癒癌症,花費120,人類產量提升約20%(除數由10變8)。農業,花費80,解鎖農場。每個農場額外產出2糧食,花費15。電鋸,花費180,木材產量提升約20%(除數由3變2.5)。公關,花費150,解鎖地標。建造地標即可勝利,花費150。就這樣,沒有更多東西可發現了。

留言

0/1000
monchichij avatar

monchichij

Mar. 21, 2016

4
0

I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.

Marretoman avatar

Marretoman

Mar. 20, 2016

3
1

It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!

Suggestions:

1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker

absolutel
absolutel 開發者

Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.

Fuzzyfsh avatar

Fuzzyfsh

Mar. 20, 2016

1
0

when you lose you can click to restart but win you win you can't click to restart?

absolutel
absolutel 開發者

Totally a feature :)

Gaminic avatar

Gaminic

Mar. 21, 2016

2
1

Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.

arigold16 avatar

arigold16

Mar. 21, 2016

0
1

It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.

absolutel
absolutel 開發者

Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.