Simple Strategy Game

Simple Strategy Game

開發者 cbDev
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Simple Strategy Game

評分:
3.4
推出: November 02, 2015
最後更新: March 15, 2016
開發者: cbDev

Simple Strategy Game 的標籤

遊戲簡介

這是一款類似 Risk 的回合制策略遊戲。地圖隨機生成。亦可於 iPhone(https://itunes.apple.com/us/app/ssg-simple-strategy-game/id992601218?mt=8&uo=4)及 Android(https://play.google.com/store/apps/details?id=air.com.tatupec.ssg)遊玩。

玩法說明

-- 每張地圖分為多個領地。你控制全部領地即獲勝。-- 戰鬥時每失一名攻擊單位,防守方也失一名單位。-- 每回合結束時,每個領地可獲 1 單位。-- 新單位優先放在與敵方接壤的領地。-- 每個領地最多 10 單位。

開發者更新

Mar 15, 2016 9:02am

ver 1.0.4
— Fix for a bug that prevented the win dialog from opening for some players. (please let me know if the problem persists.)

留言

0/1000
Praeceps avatar

Praeceps

Nov. 02, 2015

6
0

Not bad, if you can set up a "beachhead", but some maps are just unwinable; thankfully, you're not stuck playing out a losing war. 4/5

arigold16 avatar

arigold16

Nov. 05, 2015

5
0

I think the biggest flaw in honorable mode is that NPCs only attack the player with the highest territories. It would be better if they attacked anyone with more than 6 territories, with priority going to the player with the highest number. That way they still gang up on you, but they also seek to establish balance amongst themselves.

cbDev
cbDev 開發者

That might work. I tried a few variations and they were good but the current honorable was my favorite. I appear to be a bit out of touch with my target audience though, I haven't heard anything good about that mode yet :) It might be because games against the other two AI's don't last long but beating Honorable requires a lot of work: It takes me around 150 turns to win on the large map (about 15 minutes.) I've only beat it in under 100 turns on a large map once or twice.

Iconian avatar

Iconian

Oct. 07, 2016

4
0

I think I've figured out why I like this game so much. It's because, in one particular way, it's more realistic than other Risk sort of games out there, such as Warlight. Once you have armies in your rear territories, they're basically stuck there--unless the enemy breaches your forward territories, in which case it's like a balloon popping. Suddenly your 10 armies burst out, overwhelming the weak enemies that dared annoy them. There's something realistic about it. Because enemies often end up with armies behind their front, you have to be careful as to when you attack--so as to not provoke your foe too early. And THAT, I believe, is what I find compelling about this game--because that's often how it is in reality. A fight is often not homogenous, as the foe is often splintered.

clash42 avatar

clash42

Nov. 09, 2015

4
0

Why not let the human player pick his color after the territories are divided up?

MasterTT avatar

MasterTT

May. 18, 2016

3
0

Simple game, yet really nice gameplay! 5/5