Nightmare Runner

Nightmare Runner

開發者 clockworkmonster
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Nightmare Runner

評分:
3.7
推出: May 30, 2012
最後更新: June 04, 2012

Nightmare Runner 的標籤

遊戲簡介

逃離被怪物追逐的無盡惡夢!

玩法說明

自動射擊。用滑鼠瞄準並跳躍/二段跳。你也可以用W、上鍵或空格鍵跳躍。P鍵暫停遊戲。

FAQ

常見問題

什麼是 Nightmare Runner?
Nightmare Runner 是由 Clockwork Monster 開發的快節奏無盡奔跑射擊遊戲,你要在黑暗夢魘關卡中奔跑、閃避障礙並擊殺怪物。

如何遊玩 Nightmare Runner?
在 Nightmare Runner 中,你的角色會自動向前奔跑,你需跳躍閃避危險並用武器射擊路上的敵人。

Nightmare Runner 有哪些成長系統?
Nightmare Runner 提供可在每次遊戲間解鎖的升級,例如強化武器、額外生命和各種增益,幫助你存活更久。

Nightmare Runner 有哪些主要特色?
遊戲包含無盡隨機關卡、多樣怪物和障礙、強化道具、武器升級,以及隨著進度提升的挑戰性。

Nightmare Runner 由誰開發,在哪個平台遊玩?
Nightmare Runner 由 Clockwork Monster 開發,可於 Kongregate 等平台作為瀏覽器遊戲遊玩。

開發者更新

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

留言

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster 開發者

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster 開發者

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster 開發者

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster 開發者

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster 開發者

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.