Idle Block Destroyer

Idle Block Destroyer

開發者 CodeWarriorMalo
舉報問題
舉報遊戲
頂級
Bit Heroes
頂級
Retro Bowl
頂級
The Enchanted Cave 2
頂級
Bloons Monkey City
頂級
Bloons TD 5
頂級
UnpuzzleX
頂級
The King's League: Odyssey
頂級
Escape Game - Computer Office Escape
頂級
SAS: Zombie Assault 4
頂級
Epic Battle Fantasy 5
頂級
Swords and Souls
頂級
Mutilate-a-Doll 2
頂級
Learn to Fly 3
頂級
Learn to Fly 2
🔥 熱門
NGU IDLE
頂級
Kingdom Rush
頂級
Epic Battle Fantasy 4
頂級
Fleeing the Complex
頂級
Kingdom Rush Frontiers
頂級
Incremancer
Loading ad...

Idle Block Destroyer

評分:
2.4
推出: August 27, 2019
最後更新: August 27, 2019

Idle Block Destroyer 的標籤

遊戲簡介

It starts simple enough, click until you can afford to upgrade your clicks. Destroy 100 blocks and then unlock more options. Keep unlocking and destroying blocks until you can use prestige to increase your multipliers...now you are really destroying blocks!
See if you can unlock all the unlockables and achieve all the achievements.
But above all...
Destroy Those Blocks!

玩法說明

Click the block until it breaks. Use the money to buy upgrades.

留言

0/1000
stereolab avatar

stereolab

Aug. 15, 2019

2
0

We need to be able to see what the achievements are before we unlock them.

NormaTheNorman avatar

NormaTheNorman

Aug. 23, 2019

5
1

Late run splash effects need to be reduced or made optional. All that gold illustrated in messing up my cpu

rexspaulding3 avatar

rexspaulding3

Aug. 17, 2019

5
1

Couple quick observations -- if you're going to use an exponential cost increase with a linear damage increase (and linear multiplication scheme), then you will rapidly reach diminishing returns, and the game will become sluggish to the point of painful/boring/quit for players. I would suggest you create additional multipliers or a smaller growth pattern on the costs. Additionally, without any indication of what the achievements could even possibly be, there is no real sense of exploration, no real sense of direction, there's only pure dumb luck, and that just sucks. One more note -- without an autoclicker, the game is incredibly painful to play (still slow even with autoclicking). Please reconsider your schemes for cost, damage increase, health, etc. It desperately needs balance. And maybe name the achievements, so there's a clue to what could be done. The click boxes are not obvious either, and I'm often clicking a few times to find where to actually click.

kronokiller avatar

kronokiller

Aug. 16, 2019

4
1

250 clicks for first block break is too much

TrussiaLink avatar

TrussiaLink

Aug. 23, 2019

4
1

when you get auto attack speed to 0.00, the game REALLY starts lagging badly. If you are going to allow such a level of auto attack speed, you may want to turn off particles, have multiple blocks die at a time, or other such anti lag features.

頂級
Particles
頂級
MoneySeize
頂級
Bot Arena 3
頂級
YouKongregate
頂級
How fast can you click?
頂級
Frontline Defense First Assault
頂級
Kingdom of The Wind
頂級
Kongregate Chat
頂級
Drop Dead: Final Cut
頂級
Streamline