Senya and Oscar: The Fearless Adventure
開發者 dennatolich
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Senya and Oscar: The Fearless Adventure
Senya and Oscar: The Fearless Adventure 的標籤
遊戲簡介
有趣的2D策略遊戲,講述兩位好友的冒險。幫助他們消滅危險王國裡的所有怪物兔子。善用騎士的力量和貓法師的魔法。收集金幣,為Senya購買新裝備。祝你玩得愉快!
玩法說明
新增快捷鍵1-5
開發者更新
added hotkeys 1-5
留言
littlebenlbp
Dec. 26, 2018
For this developer, (which I love), I must agree with everybody here this was much more of a step backwards than a step forwards. The graphics are pretty yes, but the game play is, as so many other put it.. not exciting.
I don't mind these scrolling clickers but to just grind with no strategy involved can just feel time consuming and then players move on to the next game. Maybe involve more strategy elements in these games.
I've said this to other devs but gamers will sacrifice some graphic polish any day for good and engaging game play.
Thank you for your games.
warren_7204
Dec. 18, 2018
Issue with this game is the clicking. The game relies on you to click, then click some more, and then some more without getting bored. It is very easy for somebody to download some auto clicker and beat the game easily so their hand doesn't hurt but even then it is EXTREMELY boring. My advice, you need to redesign the base of the game, give it more of a story line instead of just throwing stuff at us to fight and change how we fight them.
Archiminos
Dec. 18, 2018
Boring as all heck. Just clicking? That's it? Less gameplay than the worst idle games.
Deffa
Jan. 03, 2019
This game feels like a massive missed opportunity. If this were an alpha, or even a beta, it wouldn't be bad. But as it is, there's barely enough in there to call it a game. Leveling up feels pretty useless without some sort of skill tree for either character. The lack of diversity in the armory is pretty sad. I didn't use any of my keys because the financial payout wasn't very useful (i.e. waste of my time to use them). The limitation of advanced weapons to coming from the armory and gems only coming form battle made the treasure chest thing even more useless. The lack of diversity in the battles made it fairly plain. And finally, the simplicity of being able to get an auto-clicker and completely bypass virtually every dynamic of the "game" is pretty disappointing. (Side note, whoever inspired you to put the hotkeys backward, 5-1 instead of 1-5, should have their head dunked in ice water). I really do enjoy the concept, I just wish it were flushed out.
Jynx980
Dec. 27, 2018
If you could swap the numbers and locations of the skills from right to left it would make more sense. 12345 instead of 54321.