Oceania
開發者 draugiemlauris
Oceania
Oceania 的標籤
遊戲簡介
Washed up upon unknown shore, You must push back the wild jungle and claim a space on the island for yourself. Eventually the entire island could become part of your farming household. Oceania is aimed for supportive and friendly environment, you can help your friends do their farming work up to 5 helping actions per friend, per day. In most cases helping with your neighbor does not require energy, thus your friend gets the job done with little effort.
玩法說明
Complete the tutorial to get better understanding of game.
留言
nilnilil
Nov. 06, 2025
I love there's now a way to see how much helping hands are unspent :)
dragon91
Oct. 01, 2025
What is with all the high energy cost events? I moving along on disco when I finally unlock the jukebox. 170 energy per build with gathering and crafting and they want me to build 5 after the couches and clay sheds simply for a rep boosting ball? Am I missing something here?
SilverClaws123
Sep. 11, 2025
@yogie320, you get spice packs from the Mask collection, which you can only complete after being able to craft Machetes, which are unlocked after finishing the Bridge. The mask from machetes is also a very rare reward, so you have less than 10% to get one each time. Be prepared to have to make anywhere between 30-100+ machetes to get enough masks.
WingWong555
Oct. 01, 2025
i personally don't mind resource-draining events that are only useful to the biggest players interested in flexing. that sort of thing helps to even things out between newer and more established players, and between free players and whales. i don't particularly like that you have to wait for other players to rush through the event, then read through the wiki, to find out what kind of event you're dealing with. some transparency would be nice. in the past, at least we'd get some News saying "this is what the prize does" or "this event is HARD. don't bother if you don't have a ton of resources and energy items stockpiled"
Shipscat
Sep. 21, 2024
I'm afraid that the "average players" who regulary offer all sorts of farm stuff including crops will decrease under the new energy/spice conditions.
More will be discouraged in beginning ... and others might stop early when advance becomes even more energy intense. And ressource draining events every few weeks don't help the regular game progress either.
Somehow I doubt that this kind of game (depending on friend help and offers) can thrive based on "pay to play" gamers only.
But I'm a gaming noob. I'll probably proved wrong.