Reprisal
開發者 electrolyte
Reprisal
Reprisal 的標籤
遊戲簡介
如果你記得並喜歡《Populous》,那麼《Reprisal》一定適合你!這款向《Populous》致敬的遊戲讓你操控部落,引導他們、建設土地並壯大人口。利用特殊圖騰力量,你可以操控大自然,向阻擋你的人釋放它的全部威力。但要小心,其他部落未必會對你的行動友善,會奮力反抗!
玩法說明
遊戲操作:滑鼠及鍵盤。方向鍵 & W、A、S、D——移動島嶼。1——切換大地圖騰。2——切換風之圖騰。3——切換火之圖騰。選擇地形圖騰時,SHIFT 切換升高/降低地形。P——暫停。*故事背景*:你曾是遙遠部落的強大領袖,能駕馭自然圖騰的力量。你帶領族人,三個交戰中的鄰族奪取了你的領地,將你的族人與圖騰分散到遙遠土地。你必須再次帶領他們壯大,收集圖騰,擊敗敵人,展開復仇,重奪榮耀…… http://www.reprisaluniverse.com
開發者更新
+ 1 Million Universe plays + have been reached and to celebrate this massive mile stone we are offering 50% off Reprisal’s desktop edition! (PC, Mac and Linux) Grab it while you can as it’s for a limited time only :D
FAQ
留言
netpoet
May. 29, 2012
Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.
hithundah
May. 23, 2012
It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.
Maybe like 'sand box' campaigns, you choose how many teams to play against, what totems and CPU speed?
klublife
May. 23, 2012
the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are
yes you got it! :D
Rykuth
May. 21, 2012
You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem.
That said the game as a whole is great, especially the art.
Thank you and thank you also for the ideas, I appreciate all comments / ideas left here. Expect an update build in a week or so which tweaks.
Ajax_the_Greater
May. 22, 2012
I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.
Erics music is amazing, it gives it all such a lift.