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Rolling Fall
開發者 mibix
Rolling Fall
Rolling Fall 的標籤
遊戲簡介
Cut the chains, release the balls and kill all zombies...
玩法說明
Cut the chains, release the balls and kill all zombies...
留言
dstarfire
Nov. 01, 2010
The difficulty seemed to be more about precise timing of when to cut, rather than planning ahead about what to cut and when. Also, the balls often show an odd increase in their momentum when striking a zombie when barely moving. I'd also like to see a level or two where it seems a board's only purpose is to direct balls, but it's also key to killing one or more zombies (for example, in level 17, the leftmost batch of zombies can be killed with the board or the ball).
Aside from that, I like the look and the overall feel of this game. Great way to apply the civiballs concept without feeling like a copy.
This is a great start for a single programmer. We users have just gotten spoiled by development groups and the occasional game design genius
Crass
Nov. 01, 2010
So when Z-Day comes all i need to do is knock em down gently with a ball? Good to know.
footyninja
Feb. 08, 2011
wouldnt it be good if a zombie could nock down another zombie?...
Krafen
Nov. 02, 2010
No, I will not catch you on facebook. Stop asking.
ArcanRed
Nov. 01, 2010
The "catch us on facebook" button is given more prominence than the "next level" button? Seriously?