Digdeeper
開發者 nndry
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Digdeeper
Digdeeper 的標籤
遊戲簡介
Digdeeper utilizes [3-color Totalistic Cellular Automaton code 1815](http://atlas.wolfram.com/01/02/1815/) for procedural cave generation with as minimal interpretation as possible to achieve out-of-the-box elementary emergent gameplay by harnessing the natural emergence of Wolfram’s class 4 behavior of simple computational models, defined as “…neither completely stable nor completely chaotic. Localized structures appear and interact in complex ways.”
玩法說明
Touchscreen-friendly
- WASD and Arrows – move
- Z – undo last move
- N – start new game
- J – switch onscreen gamepad mode (left, right, off)
留言
alicealicealice
Oct. 14, 2019
I like the concept! I think that it would need additional goals/rewards if it were going to be something that invited longer play, though - particularly once the 'caves' start to feel very similar, there's not much to keep you going. But I like how engaging it manages to be with a really simple mechanic.
Thanks for your feedback! Yeah, it definitely needs some sort of shortcuts to engage deeper exploration when the player gets stuck in repetitive patterns.
yagaodirac
Oct. 18, 2019
need a upgrade system. Check idle games out.