Ram Time!
開發者 wiesi
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Ram Time!
Ram Time! 的標籤
遊戲簡介
見證扣人心弦的劇情展開,一段關於欺騙、禁忌之愛和古老傳說的故事!自古以來,四眼山羊命令寶石必須在衝鋒侍從的儀式和命運之時被帶來。三位最勇敢者,由一位二十歲的智者巫師帶領,響應傳統的召喚。其中兩人是巫師的表親,與第二兄弟母系有雙重親戚關係,三代相傳至國王。強烈的渴望驅使他們開闢新路,宣示男子氣概,如同出生前的無數個月亮一般,一座又一座高塔被貫穿,直到全數倒塌成塵,王國終將合而為一。前進吧,統治並淨化這片被神所佔領的土地,收穫生命之寶石,代代相傳,邁向騎士之路。
玩法說明
方向鍵移動,空白鍵施放魔法。收集食物恢復生命值
留言
Sylvan
Jun. 26, 2014
Nice start, now add upgrades, missions, give it some more depth and playtime.
Sylvan
Jun. 26, 2014
ideas for upgrades: bigger better ram, more peons carrying, improved wizard... you could start with a single guy with a stick and end up with an all-crushing, steampowered walking fortress.
PorcoMau
Jun. 26, 2014
Funny game, but maybe when respawning we should keep the lvl we were at.
bc057
Jul. 01, 2014
It is a fun game, but surviving is too random that it is very hard to find food sources to sustain.
kurei13
Jul. 01, 2014
The ingame music really reminds me of Metroid. Otherwise I`m not too impressed. It`s way too luckbased to take any skill and record hunting only makes sense if things are fair to a player. This would be excusable if there were more depth and skills to adapt before starting play (like taking a fixed amount of skills before starting to go for different builds). Exchanging Peons for Golem by playing a mana-heavy build that can circumvent the lack of food using its summons. Or a warrior build that could actually kill the krakens for a food source and faster experience gains. An engineer/scholar build that could replace the sorceror shooting with a cannon that doesn`t use mana, but has a cooldown and could repair the ram, but loses double energy from monster encounters. Or just skip all that and make it an upgrade game, where you could buy better rams over time and so on.