The Game That Kong Built

The Game That Kong Built

開發者 xyroclast
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The Game That Kong Built

評分:
3.1
推出: October 05, 2011
最後更新: February 22, 2012
開發者: xyroclast

The Game That Kong Built 的標籤

遊戲簡介

「咁,遊戲喺邊?」你問。朋友,依家遊戲就喺 Kongregate 嘅玩家心中。「咁我哋要做咩?」你再問。呢個遊戲會根據你喺留言區提出嘅建議,實時製作。我會犧牲瞓覺,盡快實現你想要嘅點子同更改。想要飛天水牛定一碗螞蟻?留言話我知。見到有啲建議你鍾意,可以 +1。只要合理,我會盡量實現最高分嘅留言建議。遊戲開始啦!

玩法說明

留言話我知你想加咩功能,我會盡量加落去(合理範圍內)。最高分留言通常優先處理!

開發者更新

Oct 5, 2011 8:23pm

Updates now appear in-game, on the title screen!

留言

0/1000
lcenine avatar

lcenine

Oct. 06, 2011

46
2

There should be a little shop to buy things. The shop should be owned by a monkey with an eye patch.

xyroclast
xyroclast 開發者

I'm thinking this could easily be combined with the banana stand idea... Stay tuned!

Duke_Of_Vandals avatar

Duke_Of_Vandals

Oct. 06, 2011

30
1

Okay, you need a character. And you need to be able to move in space, you need, at the very least, to give players some agency if you want them to care about this project.

Now, 2d will be easiest here, so do we want an overhead view or do we want a side-view platformer type? Personally, I think a platformer could be an interesting venue for RPG style, (seeing as someone else wanted stat increases and progression, which I support).

So, at least for now, platformer side-view, and an introductory stage so that people can jump around and do stupid shit.

Maybe we need a character select screen as well, somewhere people can design their characters to an extent?

xyroclast
xyroclast 開發者

Wish partially granted (in a very rudimentary way). Character: Check. Movement, Check. 2D, Check. Side-View, Check. Platformer, Check. Introductory stage: So far, it tells you what the controls are. Half-check. Jump around: Check. Do stupid shit: Not yet, but it's coming. Character-select: Still thinking about that one.

Serpentrose avatar

Serpentrose

Oct. 07, 2011

27
1

Weapon suggestions: Paper airplane, sword, knife, crossbow (that fires crosses) and tennis balls.

xyroclast
xyroclast 開發者

That's the second request for paper airplane... I'm starting to think there's some demand for this...

AwateaDawn avatar

AwateaDawn

Oct. 06, 2011

36
2

Proper development system with stat points and skill progression.

Panda413 avatar

Panda413

Oct. 06, 2011

6
0

I think you need to provide a more defined starting point. Like, what genre of game you want to make. We can give you all the specifics.. but if someone is telling you what to include in their idea puzzle game, someone else RTS, someone else side-scrolling shooter, someone else Tower Defense, someone else Music, you can't do anything.

That said, I think you should do you best to parody the top games on kongregate. Once you come up with a genre, I will come back and try to provide some specific instructions.

By the way, not sure if you are aware of the 14 day RPG (http://www.bigblockgames.com/games/coffeehero/challenge/) .. but they did something similar.. they had a general concept.. but let the community pick a lot of items and skills and things to be added to the game.

xyroclast
xyroclast 開發者

I agree, this is one of my obstacles right now. I was sort of hoping a "genre choice" would float to the top, but it hasn't really happened, so I'm going to go with a sort of action/adventure/RPG and see how many of the features I can work in without causing sense to be lost. Tonight's project is to push through until I've got an actual "player moving around on the screen" sort of thing. Thank you for the input / link