Dream of Pixels PROTOTYPE
開發者 zigah111
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Dream of Pixels PROTOTYPE
Dream of Pixels PROTOTYPE 的標籤
遊戲簡介
《Dream of Pixels PROTOTYPE》是一款下落方塊解謎遊戲。iPhone、iPad 和 Android 版的 Dream of Pixels 也很漂亮。[1]. fn1.「So Lovely」, Mike Fahey,「Kotaku.com」:http://kotaku.com/dream-of-pixels/。更多資訊請見「Dream of Pixels.」:http://dawnofplay.com/DreamOfPixels/
玩法說明
點擊方格以*拆解俄羅斯方塊*。消除整行可得分,消除越多行分數越高。*消除行*還會合併被消除行上下的方格!你可以在任何地方點擊,遊戲會自動尋找俄羅斯方塊在方格中的最佳位置。拖曳可微調選擇,然後放開。拆解過程有點技巧——選中的俄羅斯方塊需要移動、旋轉甚至扭轉才能*離開雲層*,但不能跳過其他方塊。一開始可能很簡單,但不小心拆解很快就會變成*一堆亂七八糟*的小方塊。*合併*這些浮動方塊回到方格,只能*消除它們與上方方格之間的行*。遊戲的深度在於追求高分,唯一的好方法就是用一個俄羅斯方塊消除盡可能多的行,而只有一種方塊最適合:*惡名昭彰的 I 塊*。「Dream of Pixels(11 月 15 日登陸 iPhone 和 iPad)教學影片」:http://www.youtube.com/watch?v=S3ouzlxkIhs。「更多玩法說明」:http://dawnofplay.com/DreamOfPixels/howtoplay.html
開發者更新
Dream of Pixels is now available on Android and iOS for Free.
http://dawnofplay.com/DreamOfPixels/
留言
Jaundice
Nov. 08, 2012
Hot damn, when I first saw this I was like "Well it's a prototype, I'll check it out and move on" Looked at the clock, played for about 15 minutes straight, got to level 7, 17,000 points, and was pretty surprised at how simple and fun it is. I'm a tetris fanatic, and I always like seeing new takes on the old classic. I think with improved visuals and improved move recognition algorithms, this could be very well polished and ready for sale on mobile markets, great job here! Love the concept, and I think with a finalized execution, this game would succeed - it's one of those "Why didn't I think of that?!" type games (as I'm a programmer and mobile developer myself).
Wow, thanks, so good to hear! Really appreciate this, and those improvement ideas were our thoughts exactly almost a year ago :) - so we have polished the visuals, we have improved the move recognition algorithms, and it's just days from release on iPhone and iPad. You can check on the improved visuals in the trailer: http://www.youtube.com/watch?v=kkLRuKFC7gY but you will have to check the move recognition improvements yourself. :) Thanks again, for making my (and the whole Dawn of Play team's) day! :)
grid
Nov. 07, 2012
Feels like a larger board than the iPhone version. I don't feel the same sense of urgency either. It probably just takes longer to ramp-up the difficulty.
It is larger. Larger even then on the iPad - this here is the "classic" 10x20 grid. It most likely does take longer, the curve has been improved since. Or time flies when playing the final Dream of Pixels. :)
ABulletForFree
Nov. 07, 2012
It seems like your algorithm for move recognition is a bit buggy on the far right side, I saw many moves I should have been able to make, but were never offered them. It was most irritating when I was relying on those moves and waiting for the specific pieces, and when they came, could not complete my plan. Great concept though! Keep up the good work.
Yeah, sorry about that, we ironed that out in the final. And thanks, much appreciated!
tiagomartins222
Nov. 16, 2014
I don't find this fun in any way but i see other people do so good job keep this up 3/5 ;)
Schorscher
Nov. 07, 2012
nice concept. after 30 seconds of confusion its a fun and innovative game.
there might be some problems with the game not recongising every possible move, sometimes i wasnt allowed to click a part which i thought should be valid
Thanks! Yea, we fixed a lot of that recognising in the final Dream of Pixels, added support for T-spins, L-spins, wall-kicks and such. This prototype, though, supports just the basic rules, so some times it may seem a bit rigid on which tetromino it allows or not. I'd love to get some screenshots from you (or anyone!), if you care to, about what you're expecting to be allowed! Thanks!