Outpost Overrun

Outpost Overrun

由 222gizmo
回報問題
檢舉遊戲
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Outpost Overrun

評分:
2.9
上架時間: August 13, 2013
最後更新: August 15, 2013
開發者: 222gizmo

Outpost Overrun 的標籤

遊戲介紹

《前哨失守》(V1.5) 是一款自動射擊防禦遊戲。操控砲塔射擊蜂擁而來的怪物,支援即將抵達,但需要 100 天。你能撐過 100 天嗎?擊殺敵人可賺取金錢升級砲塔。前期節奏較慢,很快就會加快!你能應付這些怪潮嗎?

遊玩說明

砲塔自動射擊。收集到超級炸彈時,按滑鼠左鍵釋放。滑鼠移到強化道具上即可收集。提示:摧毀障礙物可獲得更多金幣。

留言

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo 開發者

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.