Dungeon Dice

Dungeon Dice

由 AfroNinja
檢舉遊戲
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Dungeon Dice

評分:
3.1
上架時間: January 24, 2011
最後更新: January 24, 2011
開發者: AfroNinja

Dungeon Dice 的標籤

遊戲介紹

這是一個小型合作專案,是我回俄亥俄過節時和朋友 Joe 一起做的。雖然沒什麼特別,但希望能讓你小小娛樂一下。我們盡量讓遊戲平衡,但骰子畢竟是完全隨機的。特別感謝 Jason 提供超棒的標題語音!1!!! 順帶一提,敵人骰出高點的機率並沒有比較高,所有骰子都是同一個隨機數產生器。

FAQ

留言

0/1000
SoStacieFan avatar

SoStacieFan

May. 31, 2013

23
0

too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.

Omarscen avatar

Omarscen

Jan. 25, 2011

61
4

Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.

Serpentrose avatar

Serpentrose

Jan. 24, 2011

72
6

Not bad. Could use more 'what can I do to improve my outcome' and less 'dear RNG, please give me better numbers than my opponent.'

shalko avatar

shalko

Jan. 26, 2011

38
3

Time mage ftw!
The fact that you can re-roll one low dice roll for free makes him superb, the other 2x re-roll only costs 1 MP when you roll a low number, so you will usually end up with spare MPs at the end of combat that you can use to cast Obliterate a few times to speed up the demise of your foe!

crsunlimited avatar

crsunlimited

Feb. 02, 2011

53
8

Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.