Classic Nurikabe Light Vol 1
由 Conceptis
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Classic Nurikabe Light Vol 1
Classic Nurikabe Light Vol 1 的標籤
遊戲介紹
遊戲目標是在提示數字之間用牆壁劃分出島嶼,使每個島嶼的方格數等於提示數字,所有牆壁必須連成一條不間斷的路徑,且不能有 2×2 或更大的牆壁區域。每個島嶼必須包含一個提示,並且與其他島嶼水平與垂直隔離。每個謎題只有唯一解答。
遊玩說明
第一次點擊將方格填滿,表示它是牆壁的一部分;第二次點擊標記圓點,表示該方格屬於島嶼;第三次點擊則恢復原狀。可拖曳滑鼠一次填滿或標記多個方格。
開發者更新
New! Conceptis Nurikabe: Addictive Island-Forming Puzzles for iPad and iPhone – Download FREE
FAQ
留言
Kactus04
May. 04, 2011
Nurikabe is a little more difficult to grasp than the rest of the puzzle games so far released by Conceptis, but that doesn't mean it's a bad game. I quite enjoy Nurikabe, once I figured out how to play (been playing on their main site for a while now). Thanks for bringing out Nurikabe Light!
goerts
Sep. 07, 2011
@annethis, you dont have to check your game, that is an optional tool to help people if they made a mistake and cant figure out what, otherwise your only cheating yourself out of a good game by using the check puzzle button to solve it. you might as well click see solution if thats all your going to do
metagamer
May. 04, 2011
I was about to complain about not accepting a good solution after doing the last of the size ten puzzles, however, i did find two things: One: Every "island" must have a number in it. Two: Check very carefuly that there are no 2x2 fields of black. Three: Make sure all the walls are connected. The rules does restrict a lot and it it not always easy to see what went wrong, would have helped if there was the possibility to find your error.
Musickid43
May. 04, 2011
It's good to see a puzzle game that uses logic with no guessing needed, and only one possible solution. If you think you have the solution and it is not accepting it, then you have missed something.
Doomer123
May. 05, 2011
those who have a problem: look at the rules!
rules(copy-pasted it):
Each puzzle consists of a grid containing clues in various places. The object is to create islands by partitioning between clues with walls so that the number of squares in each island is equal to the value of the clue, all walls form a continuous path and there are no wall areas of 2x2 or larger. Each island must contain one clue and be isolated from other islands horizontally and vertically.