Necromancer's Quest Beta
由 ExperaGameStudio
Necromancer's Quest Beta
Necromancer's Quest Beta 的標籤
遊戲介紹
在遙遠世界的四大王國,死靈法術和黑暗魔法被人們畏懼與厭惡。然而,一位年輕且強大的死靈法師希望向國人證明死靈術並非一定是『邪惡』的藝術;為了這個目標,他將用自己的能力和不死軍團幫助人們、完成任務。《死靈法師的任務》是一款回合制策略遊戲:建造並擴展你的死靈之城,收集資源,召喚不死士兵,完成任務並防禦敵人入侵,向世人證明好死靈法師的存在!
注意:本遊戲仍為測試版,未來幾週可能會有大幅調整,我們會根據回饋持續改進。故事目前僅為序章,未來會有更完整的劇情。測試期間僅會修正小錯誤和平衡問題,最終會推出完整版。
Chrome 用戶注意:
我們很快也會推出可在 Chrome 上運作的 WebGL 版本。由於 Unity WebGL 編譯器仍在預覽階段,無法保證不會有技術問題。如遇問題,建議使用安裝了 Unity Web Player 的 Firefox 遊玩。
遊玩說明
新遊戲開始時會顯示『玩法說明』,隨時可在日誌中查閱。閱讀日誌可追蹤死靈法師的故事。
購買建築、單位和法術請到領地面板(左上角)。
查看狀態(單位數、法力與金幣維持費、聲望、軍力、啟動法術、現有建築、死靈之城生命值)請到總覽面板(左下角)。
任務列表在任務面板(右上角)。
遊戲日誌在右下角:可查看當前回合數與事件。
收集資源可在死靈之城建造各種建築,或完成任務、擊退入侵獲得。
第十回合後會隨機發生入侵事件,和任務一樣,難度會隨回合增加,請勿掉以輕心。
小提示:開始任務前請仔細看難度;若選擇太難的戰鬥,記得可以撤退。若戰鬥失敗軍隊全滅,也可讀取最後自動存檔(每回合自動存檔)。
留言
ExperaGameStudio
Sep. 23, 2015
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
grivas
Sep. 23, 2015
During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)
Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)
erifnevow
Sep. 23, 2015
I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.
Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)
FireNinja2013
Sep. 23, 2015
This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.
Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)
Avalus
Sep. 23, 2015
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.
We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!