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Caravan Beast
由 GoodyPundit
Caravan Beast
Caravan Beast 的標籤
遊戲介紹
Collect all the beast and become the best Beast Master!
Hatch your beast from the Striker, Shield, or Arcane egg,
go hatch it now and raise them from Baby state to Legendary state!
Unlock the secret formula to mutating them into stronger shape!
Become the beast Beast Master by defeating 4 city master and
battle other tamer in the road, from the stubborn Geologist to sacred Dragon clan!
Don't forget to buy the caravan that suited you, either it Royal caravan or
Hive caravan.
Discover the Ara region fantasy world of Caravan Beast by Goody Gameworks.
遊玩說明
Defeat 4 city master to collect the tamer medal.
Assemble your party by hatching and mutating beast.
Unlock Arcana and use it in battle to aid your beast.
Buy caravan and equipment for a better strategy.
Gold earned in battle can be used to buy food and equipment for your party.
Beast soul earned by defeating wild beast can be used to buy Beast Egg.
* Left mouse click only.
留言
hercalys2
Jan. 17, 2016
for the majority of the game, you did an excellent job guiding the player back and forth along lines to encourage just enough grinding to be able to progress, but not so much that it detracts from the enjoyability of the game. And then there was the cross map quest for the fourth city that makes you cross the map several times. To be honest, it was exclusively painful to cross from one far extreme of the map to the other twice for one quest. I mean, you could at least throw the offer of spending like 10k gold to teleport to any city you have visited previously, you could easily ellipses to a cover screen with text saying 'traveling' then remove the cover screen to reveal the player being in the new town. This little quality of life improvement would really encourage more players to go from reaching the endgame to actually finishing the game, as from what I can see a lot of people see the cross-map quest and immediately say 'nope!'
Ashtorathe
Jan. 17, 2016
Mutation Guide: Name (Stat to trigger mutation) //
//
Gaurdians //
Toru (Str) > Tortle (Atk/Str) > Kristle //
Toru (HP) > Toruga (HP/Str) > Garuga * //
Rog (HP) > Grolum (HP/Str) > Groking * //
Rog (Str) > Rogul //
Durg (Atk) > Durgo (HP/Atk) > Disturbo //
//
Combatants //
Ziel (Str) > Carac (Atk/Str) > Carpace //
Ziel (Agi) > Thundra (Atk/Agi) > Thundaga * //
Seph (Agi) > Sydra (Atk/Agi) > Valindra //
Seph (HP) > Syngard //
Gargo (Atk) > Gargle (Atk/Int) > Gargole //
//
Mystics //
Petal (Int) > Silkeaf (Atk/Int) > Jolkeaf * //
Petal (Atk) > Vinedos //
Stymph (Int) > Sylph (Atk/Int) > Stymphalin //
Stymph (HP) > Szamora //
Havok (Int) > Kavok (Int/Agi) > Kravall //
//
* endgame party suggestion
Weslisniper
Jan. 13, 2016
game is solid, but walking gets very annoying after a while, combats are your only way of progressing, and they get so long, maybe add a speed multiplier for it like in the cutscenes?
Sleepingpill
Jan. 14, 2016
"Click repeatedly", oh crap, why do developers keep going back to this annoying form of grinding where my hand starts to hurt. - It also gets really old really fast, so when used for grinding or loot it just feels like punishment for the player.
Sleepingpill
Jan. 14, 2016
Having the game remember X2 speed in combat would be nice.