Antimatter Dimensions

Antimatter Dimensions

由 Hevipelle
回報問題
檢舉遊戲
Loading ad...

Antimatter Dimensions

評分:
4.0
上架時間: August 24, 2017
最後更新: October 10, 2017
開發者: Hevipelle

Antimatter Dimensions 的標籤

遊戲介紹

透過維度獲得反物質!累積無限反物質,讓宇宙崩潰!

遊玩說明

-透過維度轉移解鎖更多維度。-用維度強化提升維度實力。-銀河會重置你的維度轉移/強化,但會給你加速獎勵。-進入無限會重置銀河和維度強化/轉移,但會給你無限點數,可用於強力升級。-首次無限後會出現挑戰。(如果看不到提示,勾選框會移除獻祭確認)。快捷鍵:M - 全部最大化。C - 大爆炸。D - 維度強化/轉移。G - 反物質銀河。S - 獻祭。A - 切換自動購買。1-8 - 購買該維度至 10

FAQ

什麼是 Antimatter Dimensions?

Antimatter Dimensions 是由 Hevipelle 開發的放置型增量遊戲,玩家需產生反物質並購買不同維度來加速進度。

Antimatter Dimensions 要怎麼玩?

在 Antimatter Dimensions 中,你會隨時間自動收集反物質,並用它購買不同等級的維度,每個維度都能產生更多反物質或提升其他維度的產量。

Antimatter Dimensions 的主要成長系統是什麼?

主要成長系統圍繞著購買越來越強大的維度、解鎖升級,以及利用「無限」轉生系統重置以獲得強力加成,讓進度更快。

Antimatter Dimensions 有離線進度嗎?

有,Antimatter Dimensions 支援離線進度,即使你不在線上也能持續獲得反物質並推進遊戲。

Antimatter Dimensions 支援哪些平台?

Antimatter Dimensions 可以在瀏覽器上作為放置型遊戲遊玩,例如 Kongregate,也有獨立網頁版。

開發者更新

Jun 17, 2018 12:28pm

“This update sucks” -update

Time Dilation
Secret Achievements
Multiple savefiles
Performance improvements

I also wanna state that I’ve been immensely busy with work, and wanna again thank Omsi for making so much stuff for me. Rest of the changelog is in changelog.

留言

0/1000
leandrebs avatar

leandrebs

Aug. 21, 2018

128
1

In the idle game genre, you see nowadays a lot of ripoffs, bad game designs and lack of creativity. This is a very nice game, it brings back the fun, the reason the genre exists. 5/5

Harryeah123 avatar

Harryeah123

Jul. 14, 2018

115
5

More than meets the eye.

videla98 avatar

videla98

Jul. 25, 2018

13
0

Pressing F does exactly what you think it does

Trovv avatar

Trovv

Sep. 28, 2017

314
22

Can we have an option to disable cloud autosaves? Or at least an option to
remove the popup at the beginning that always want you to set back your progress?

Ytaker avatar

Ytaker

Sep. 10, 2017

324
25

C1- Easy. C2- just takes time and discipline. C3 even easier. C4 just takes discipline. C5 best to do after several infinities. 7 is easiest very late game, likewise C6, C8 just takes lots of sacrifices. C9 write down the steps, be careful, upgrade from bottom up. C10 is a midgame challenge. C11 is easy, C12 is late game. Potato needs C6 Zero deaths needs C3.