The Last Bunker
由 HyperHippoGames
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The Last Bunker
The Last Bunker 的標籤
遊戲介紹
來自Hyper Hippo團隊全新試作!有人(絕對不是你)釋放了可怕病毒,讓人們變成無腦殭屍!幸好你又有錢又超級多疑,剛好擁有最後堡壘!打開大門,收容逃離殭屍潮的疲憊(還有點臭)的倖存者們。當然……救進來後他們得靠勞力換取庇護。盡快讓他們通過除污、診所、咖啡廳和補給站,然後進實驗室幫你生產珍貴科學點數。用科學點數(還有從殭屍或感激倖存者身上掉落的金腦)升級堡壘,像是加裝砲塔、殭屍陷阱、提升倖存者產生速度、強化點擊威力等。如果你點爆殭屍點到膩了,也可以用技能在堡壘前撒地雷、鐵絲網,或直接空襲!-注意:本遊戲為早期alpha「垂直切片」原型。未來還有更多新功能與內容,前提是你喜歡這款原型!請在下方留言告訴我們你喜歡什麼、不喜歡什麼、想要什麼新內容,以及你覺得該加什麼。感謝遊玩!
遊玩說明
-用滑鼠點選倖存者,可讓他們短暫加速。-點擊殭屍、頭目和戰利品蝸牛可對其造成傷害並暫時減速。-當有足夠倖存者排隊等候處理(如除污、診所、咖啡廳、補給站)時,點選該處理站即可讓一批倖存者通過。-從「研究與升級」中選擇技能,當資源足夠時即可召喚或觸發。
開發者更新
Thank you to everyone who has played and provided feedback thus far, please keep it coming!
留言
Selva
May. 25, 2017
Okay. Nice "Pre Alpha." Suggestions follow. 1. Get the stat and help buttons out of the active play area. Loosing a survivor because the zombie is hiding behind the stat button is inappropriate. 2. Get a pause button. 3. Make clear what the upgrades do. (Manager?) 4. You have a glitch where the heads sometimes face the wrong way. 5. Progression is a tad slow. 6. The turrets do not seem to be particularly useful 7. Please do something about the reverse telefraging. Survivors spawning it an existing zombie and dying as a result is not a good plan. 8). The throughput speeds of the various levels of entry seem unbalanced. I'm not seeing how this achieves anything other than a larger and larger lock up of survivors in the bureaucracy. 9. Zombies and survivors could use a bit more variety in appearance. But that's a quibble. 10. How do you loose? Zombies can not harm the base so...
Great feedback! thanks for taking the time. To quickly address your notes. UI is not final and will absolutely need to be moved. Pause is being worked on, but is difficult to add retroactively. We are absolutely working on it. Agreed, Tooltips and upgrade clarity are needed. The facing glitch is in our backlog and bugs us too :). Progression and balance is ongoing, but does feel to slow at the moment, agreed. The spawn wave system needs to be rebuilt, which should address the irritating telefragging you mention. By thoughput speeds do you mean spawn speeds for enemies? if so, this is being looked into for our spawn wave revision for sure. Variety in zombies, survivors and bosses both aesthetically and mechanically are planned. No lose conditions beyond loss of efficiency and time, this will be given depth as we develop. This includes allowing zombies/bosses to harm your structures for sure. Thanks again!
KhaoticFuture
Jul. 19, 2017
Something causes massive lag to build up slowly over time (after about 30 min it is very laggy) I think it may be the blood splatters since that is the only thing that I can see that is constantly added but never disappear.
Bandman87
May. 24, 2017
for some reason the lab is not producing science for me
Hi Bandman, I appreciate the bug feedback! I am looking into this issue now. I haven't been able to reproduce it, but will continue to try to nail it down. Thanks for playing! Edit - This should be fixed today with the patch. Please let us know if you experience any more issues!
primeoffense
May. 24, 2017
This is a really solid concept. I would suggest drastically expanding the turret's range so that it's actually useful and to decrease the constant clicking, which gets old kind of fast.
Hi Prime, Thanks for the kind words, very glad you enjoyed it. Agreed, I think the base range can be upped on the turrets. There is an upgrade to reduce the clicking required on enemies, but it is likely not enough. I definitely want to avoid click fatigue and have big plans to do so in the future, but in the interim I will look towards reducing this too. Thanks for playing! Edit - This has been increased with the latest patch released today. Give it a try!
me_amor007
May. 29, 2017
getting science... no problem, but the brains i need compared to the rate i get them (even after full upgrades) is terrible. Also the guns dont do much, i would like to know te power of clicking and the power of the guns compared to the strength off the zombies Keepit up and it wil be a graet game.
Hi Me_Amor007 Thanks for playing and the great feedback. We're looking into a potential bug with brains not dropping as much as they should for returning users. In addition to this, we're looking into adjusting the guns, zombie health scaling, brain drop scaling and click dmg scaling. Great idea about having the gun damage scaling with your click damage, we'll experiment with this and see how it works out. Stay tuned for updates soon and thanks again!