Idle Sorcerer

Idle Sorcerer

由 IOUaDOT
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Idle Sorcerer

評分:
3.2
上架時間: October 21, 2019
最後更新: November 06, 2019
開發者: IOUaDOT

Idle Sorcerer 的標籤

遊戲介紹

放置型地城冒險,擁有超過百萬種隨機生成的裝備附魔組合、角色自訂與聲望系統。

遊玩說明

教學模式會提供完整說明。

開發者更新

Nov 6, 2019 5:59pm

This is probably the final update for Idle Sorcerer. Based on the feedback I’ve received, I’ve made a couple QoL improvements. Firstly, you can now Devour Orbs in your inventory simply by right-clicking them. Removed the Devour button from the interface. You may need to start a New Game or New Game+ to see the change. Second, seems most people find the Cunning builds to be comparatively overpowered because of the Guaranteed Hit aspect. Reduced enemy Dodge parameters to make other specs more competitive. Third change, made the background slightly darker in order to improve text contrast and readability.
Thank you all very much, and best wishes to you.

留言

0/1000
shibbysean avatar

shibbysean

Oct. 22, 2019

92
1

So the price for attributes either need to be individual or the rate the price goes up needs to be drastically lowered. There should also be a bigger difference in orbs as you go to higher floors.

goku90504 avatar

goku90504

Oct. 27, 2019

32
0

it'd help if there was a better way to sort the orbs maybe an optional full screen inventory where we can filter them by effect types so we can devour the weakest ones easier or something

Azrain avatar

Azrain

Oct. 23, 2019

74
1

In other words, PLEASE make attributes' costs COMPLETELY separate. I personally don't mind exponential growth to match the gameplay, but I'd really like the opportunity to micromanage a teensy bit between spell types to match what I'm fighting, or just try out different stuff.

hyperman1233 avatar

hyperman1233

Oct. 26, 2019

18
0

How about a keyboard shortcut for devouring?

Lochrin avatar

Lochrin

Oct. 22, 2019

64
2

overload on one attribute and grind.
mix and match doesn't work anywhere as good.