PRIGA - Idle Adventure RPG

PRIGA - Idle Adventure RPG

由 Kazchew
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PRIGA - Idle Adventure RPG

評分:
3.4
上架時間: January 02, 2016
最後更新: February 13, 2016
開發者: Kazchew

PRIGA - Idle Adventure RPG 的標籤

遊戲介紹

PRIGA是一款放置型冒險RPG。你可以扮演遊俠、法師及其他職業(未來會加入更多)來狩獵怪物、收集裝備,並透過升級獲得技能與力量。歡迎告訴我你希望新增哪些內容來提升遊戲體驗。分頁運行說明:你不能在同一分頁運行,但可以開新視窗遊玩,這對我來說可行。所用工具不支援分頁運行,查過論壇,大家甚至開發者都說不行。不過其他工具可以,我計畫將遊戲重製於那裡。加速說明:當遊戲閒置/暫停/分頁/未運行(離線除外)時,加速計時器會增加。加速可將經驗值、掉落、Boss出現率提升2.5倍。

遊玩說明

想邊做其他事邊玩,請開新瀏覽器視窗而非分頁。僅需滑鼠操作。數據視窗-點擊與滾動。技能視窗-點擊與滾動。背包視窗-點擊拖曳、雙擊。裝備視窗-雙擊與拖曳。雙擊/拖曳可卸下裝備。金幣袋圖示-雙擊物品可販售。自動販售視窗-點擊。灰色框販售普通物品,橘色販售普通及稀有物品。自動合成-點擊拖曳。拖曳想自動合成的物品。每個框下方有圓形按鈕,灰色只合成普通物品,橘色則合成普通及稀有物品。

開發者更新

Feb 17, 2016 3:07am

Hello guys, Change of my Plan i won’t be making an Idle game that can be played tabbed, will be making another game before because my friend which makes the art, want to try wanting else, though i’ll still add some idle features to it though. Sorry about, But don’t i’ll still make that Idle RPG i Promise.

留言

0/1000
Dracano avatar

Dracano

Jan. 03, 2016

42
2

1 STR = 5 PHYSICAL ATK
1 INT = 5 MAGICAL ATK
1 DEX = .1% CRIT, .1 Block, .1 ACC
1 AGI = .002% ASPD, .1 MSPD, .1 EVA
1 POW = 1% Crit Damage, 1% Block Reduction
1 WIS = .1% Prediction, .1% Penetration
1 CON = 3 Physical Defense, 3 Magic Defense, +10 HP

Prediction reduces how hard enemy crits hit you. Direct reduction, not % reduction. ex. enemy crit = 10% Prediction = 10%. The critical will add 0% damage.
Penetration reduces the amount of damage the enemy will block. Directly decreases, not % reduction. ex. Opponents block = 10% Penetration = 10%. Your attack will not be reduced by the block.

archdurf avatar

archdurf

Jan. 02, 2016

51
3

I'd like to know what stats do and a quick tutorial on how to combine items and use auto would have helped.

Also STR is what upgrades my archer damage which is not what i would expect

Kazchew
Kazchew 開發者

Sorry for not having a tutorial, do you mean in-game or outside of it?, if in-game i'll try to make one, for combining it requires two of the same items weapon + weapon = weapon 1, weapon 1 + weapon = weapon 2, it also need to be the same rank of item which you can know via icon or base stats> for the stats STR - Physical Attack INT - Magic Attack DEX - Accuracy, Critical rate, Block rate AGI - Attack Speed, Evasion, Movement Speed POW - Critical Damage, Block Reduction WIS - Prediction , Penetration CON - HP, Physical Defense, Magic Defense Block reduction - is a multiplier for you defensive stats (Critical for Defense) Prediction - Reduce Oppenent's Critical in calculation , Your Prediction = 20%, Opponents Critical = 30% , 30%-20% = 10% Penetration - Reduce Oppenent's Block in calculation , Your Penetration = 20%, Opponents Block = 30% , 30%-20% = 10%

joshsol avatar

joshsol

Jan. 31, 2016

30
2

I'm very confused. What's the point of multiple classes if nothing transfers from one playthrough to the next class? No incentive whatsoever to switch. Really wishing I could start Rouge ("red" in french, as opposed to Rogue?) with my talent point in tact (at least, given weapon loss)

Spexan avatar

Spexan

Jan. 06, 2016

44
4

I think the game needs some kind of soft-reset? Since its an idle game.
Its a really good start on something that can become a great game I think :)

NamelessMinion avatar

NamelessMinion

Apr. 08, 2019

6
0

"Rouge" is a type of makeup. You probably mean "Rogue".