FireCraft
由 Maxximy
FireCraft
FireCraft 的標籤
遊戲介紹
FireCraft是一款關於自製煙火火箭並舉辦精彩煙火秀的遊戲。製作火箭非常簡單,你可以在空火箭中填入各種「彈丸」。每種彈丸都有不同效果,有些用於推進,有些則產生火花、閃光或各種爆炸。彈丸還有十種不同顏色。這套系統最大的樂趣在於,玩家可以無限組合彈丸,打造獨一無二的火箭。火箭製作完成後可進行測試並儲存,煙火秀時可發射所有已儲存火箭,讓觀眾驚艷,玩家也能獲得現金獎勵。現金可用來購買新彈丸、更大火箭及新場地。特色:
* 49種不同煙火彈丸
* 每種彈丸有10種顏色
* 14個獨特煙火秀場地
* 無限組合打造專屬火箭
* 每次爆炸都獨一無二
FAQ
什麼是《Firecraft》(火焰工坊)?
《Firecraft》是一款由 Maxximy 開發的放置型增量遊戲,玩家需創造並組合元素,製造不同種類的火焰。
要怎麼玩《Firecraft》?
在《Firecraft》中,你從收集基本元素資源開始,透過合成解鎖新型火焰並獲得升級。
《Firecraft》的主要成長系統有哪些?
玩家可透過合成新火焰元素、解鎖升級、提升資源產量來推進這款放置型遊戲。
《Firecraft》有支援離線進度嗎?
有的,《Firecraft》是一款放置型遊戲,即使離線也能繼續累積進度與資源。
可以在哪個平台遊玩《Firecraft》?
《Firecraft》是一款瀏覽器放置型遊戲,可在 Kongregate 免費遊玩。
開發者更新
- Various bugs fixed
- Better Performance
- Better usability when filling the rocket
- Better usability in the shows
- The shop has been revised completely
- Various bullets have been revised
- Help Screen
- Rockets can be tested anytime
- Earn additional diamonds when giving shows
- 8 brand new locations
- 39 new bullets (characters and numbers)
留言
Drifta01
Dec. 22, 2010
At first this game looked very poor. But then I realized that the game has decent depth to it with the bullet shop, upgrading the rocket, changing the location of firework show, viewing your show and etc. Maybe include a instruction manual of sort so beginners know what they're playing and what to do. Also, you should really explain what each bullet does. The concept is good and the game is also, albeit very rough on the edges and lacking direction/instruction.
Lukesky180
Dec. 22, 2010
this game is awesome! maybe you can add free "bullets"! + if you agree! Again, nice game! 5/5
444red444
Dec. 26, 2010
great game :P but i'd like it if you should not have to click the numers during the show because it shifts to the right and the left when i click it. maybe it's a idea to use the numberkeys on your keyboard?
kasnar
Jan. 05, 2011
U should add the option to go left and right while making a rocket with the "wasd" keys. Click and dragging gets annoying.. + if u agree
darkthing
Dec. 22, 2010
seems very easy to break... and I'm still not sure what was what before I broke it. Could really use some mouseovers/tooltips so I have some idea what to expect. Seems like a great concept and seems largely well implemented, but I suspect acouple of small flaws are letting it down.